An open-source and fully functional Steamworks SDK / API module and plug-in for the Godot Game Engine (version 4.x). For the Windows, Linux, and Mac platforms.
This branch contains experiments that do not exist in the current versions of GodotSteam, for testing purposes. Feel free to give feedback on these.
Pre-Compiles | Plug-ins | Server | Examples/Demos |
---|---|---|---|
Godot 2.x | GDNative | Server 3.x | Godot 3.x |
Godot 3.x | GDExtension | Server 4.x | Godot 4.x |
Godot 4.x | --- | GDNative | Server 3.x |
Multiplayer Peer | --- | GDExtension | Server 4.x |
Documentation is available here. You can also check out the Search Help section inside Godot Engine after compiling it with GodotSteam.
Feel free to chat with us about GodotSteam on the CoaguCo Discord server.
You can download pre-compiled versions of this repo here.
Version 4.8e Changes
- Changed:
network_messages_session_request
,network_connection_status_changed
,fake_ip_result
callbacks now sends Steam ID instead of identity strings - Changed: rework some small bits of code
- Changed: all Networking Messages and Sockets functions now use Steam IDs instead of identity strings
- Changed: in-editor docs updated
- Removed: Networking Types class and remnants
You can read more change-logs here.
While rare, sometimes Steamworks SDK updates will break compatilibity with older GodotSteam versions. Any compatability breaks are noted below. Newer API files (dll, so, dylib) should still work for older versions.
Steamworks SDK Version | GodotSteam Version |
---|---|
1.59 or newer | 4.6 or newer |
1.58a or older | 4.5.4 or older |
- Steam overlay will not work when running your game from the editor if you are using Forward+ as the renderer. It does work with Compatibility though. Your exported project will work perfectly fine in the Steam client, however.
- Using MinGW causes crashes. I strongly recommend you do not use MinGW to compile at this time.
For complete instructions on how to build the Godot 4.x version of GodotSteam scratch, please refer to our documentation's 'How-To Modules' section. It will have the most up-to-date information.
Alternatively, you can just download the pre-compiled versions in our Releases section and skip compiling it yourself!
Pull-requests are the best way to help the project out but you can also donate through Github Sponsors, Ko-Fi, or Paypal!
MIT license