GoNZooo / gotyno

A type definition language and type compiler that generates type definitions and validation functions for them in different languages.

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

gotyno

A type definition language that outputs definitions and validation functions in different languages (eventually).

Other version

Active development of this project has continued in a different implementation:

gotyno-hs

The reason for this, initially, was that I wanted to re-implement this in Haskell and see how it'd turn out. The result was that adding things like "compile on modification" was a lot easier, so the primary repository for the compiler is now switched over.

Features/fixes currently missing from this implementation

  • Compile on modification / Watch mode
  • "Declarations" (references to external data definitions)
  • {U,I}{64,128} typed as bigints & encoded/decoded as strings
  • Python output

If you don't need any of the above, this repo should be as good to use as it was before. I do still recommend switching to gotyno-hs, since it's a lot more active. I may backport some/all of the above features, but I can't promise that it'll be done soon or at all.

Supported languages

  • TypeScript
  • F#
  • OCaml
  • Haskell
  • PureScript
  • Elixir (partial support)
  • Zig

TypeScript example

basic.gotyno has an example of some types being defined and basic.ts is the automatically generated TypeScript output from this file.

Behind the scenes it's using a validation library I wrote for validating unknown values (for the most part against given interface definitions).

F# example

basic.gotyno has an example of some types being defined and basic.fs is the automatically generated F# output from this file.

The F# version uses Thoth for JSON decoding, as well as an additional extension library to it for some custom decoding helpers that I wrote.

The Language

All supported type names are uppercase and type definitions currently are enforced as such as well.

Annotations/Types

  • ?TypeName signifies an optional type.
  • *TypeName signifies a pointer to that type. In languages where pointers are hidden from the user this may not be visible in types generated for it.
  • []TypeName signifies a sequence of several TypeName with a length known at run-time, whereas [N]TypeName signifies a sequence of several TypeName with a known and enforced length at compile-time. Some languages may or may not have the latter concept and will use only the former for code generation.
  • TypeName<OtherTypeName> signifies an application of a generic type, such that whatever type variable TypeName takes in its definition is filled in with OtherTypeName in this specific instance.
  • Conversely, struct/union TypeName <T>{ ... } is how one defines a type that takes a type parameter. The <T> part is seen here to take and provide a type T for the adjacent scope, hence its position in the syntax.
  • The type "SomeValue" signifies a literal string of that value and can be used very effectively in TypeScript.
  • The unsigned integer type is the same, but for integers. It's debatable whether this is useful to have.

Structs

struct Recruiter {
    name: String
}

struct Person {
    name: String
    age: U8
    efficiency: F32
    on_vacation: Boolean
    hobbies: []String
    last_fifteen_comments: [15]String
    recruiter: ?Recruiter
    spouse: Maybe<Person>
}

struct Generic <T>{
    field: T
    other_field: OtherType<T>
}

Enums

enum Colors {
    red = "FF0000"
    green = "00FF00"
    blue = "0000FF"
}

Unions

Tagged

union InteractionEvent {
    Click: Coordinates
    KeyPress: KeyCode
    Focus: *Element
}

union Option <T>{
    None
    Some: T
}

union Result<E, T>{
    Error: E
    Ok: T
}

Untagged

Sometimes a union that carries no extra tags is required, though usually these will have to be identified less automatically, perhaps via custom tags in their respective payload:

struct SomeType {
    type: "SomeType"
    some_field: F32
    some_other_field: ?String
}

struct SomeOtherType {
    type: "SomeOtherType"
    active: Boolean
    some_other_field: ?String
}

untagged union Possible {
    SomeType
    SomeOtherType
    String
}

In TypeScript, for example, the correct type guard and validator for this untagged union will be generated, and the literal string fields can still be used for identifying which type one has.

Setting the tag key and embedding it in payload structures

The above can also be accomplished by setting the tag key to be embedded in options passed to the union keyword (we can also set which key is used):

struct SomeType {
    some_field: F32
    some_other_field: ?String
}

struct SomeOtherType {
    active: Boolean
    some_other_field: ?String
}

union(tag = type_tag, embedded) Possible {
    FirstConstructor: SomeType
    SecondConstructor: SomeOtherType
}

This effectively will create a structure where we get the field type_tag embedded in the payload structures (SomeType & SomeOtherType) with the values "FirstConstructor" and "SecondConstructor" respectively.

Note that in order to embed a type key we obviously need the payload (if present) to be a structure type, otherwise we have no fields to merge the type tag field into.

Both checks for existence of the referenced payload types and checks that they are structures are done during compilation.

Note about MacOS releases

Cross-compilation from Linux/Windows doesn't yet work for MacOS so sadly I have to recommend just downloading a current release of Zig and compiling via:

zig build -Drelease-fast

And running:

./zig-cache/bin/gotyno --verbose --typescript = --fsharp = inputFile.gotyno
# or
./zig-cache/bin/gotyno -v -ts = -fs = inputFile.gotyno

Optionally you can also specify a different output directory after -ts/--typescript:

$ ./zig-cache/bin/gotyno --verbose --typescript other/directory/ts --fsharp other/directory/fs inputFile.gotyno
# or
$ ./zig-cache/bin/gotyno -v -ts other/directory/ts -fs other/directory/fs inputFile.gotyno

The output files for TypeScript/F# output will then be written in that directory, still with the same module names as the input file.

About

A type definition language and type compiler that generates type definitions and validation functions for them in different languages.


Languages

Language:Zig 83.4%Language:TypeScript 11.5%Language:F# 4.8%Language:JavaScript 0.2%