Gilqamesh / cub3d

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cub3d

This project is about creating a 3D game similar to Wolfenstein 3D and explore and implement RayCasting algorithms.
Resources:
Super Fast Ray Casting in Tiled Worlds using DDA: https://www.youtube.com/watch?v=NbSee-XM7WA by javidx9
Lode's Computer Graphics Tutorial: https://lodev.org/cgtutor/raycasting.html - recommended by javidx9
Binary Space Partitioning (to determine the order which polygons have to be drawn in linear time): https://www.youtube.com/watch?v=6vrPCkHqWwg
Computer Graphics from Scratch: https://gabrielgambetta.com/computer-graphics-from-scratch/
Paintings are made by reddollelea: https://www.deviantart.com/reddollelea/gallery

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