Lorison Gilles Dev π
π Training on Flood Fill algorithm implementation with canvas and HTML5.
- π Table of Contents
- π Demo Website
- π» Technologies
- π Features
- π· How to run
- π Issues
- π Contributing
- π License
π§ deploy in maintenance π§
This project was made using the follow technologies:
- Implementation of the Flood Fill algorithm.
- Create a game with the algorithm.
- Create a timer in game
# Clone Repository
$ git clone https://github.com/Gilles30/floodFillJS.git
# Enter Directory:
$ cd floodFillJS
# Double-click on the index.html file
$ index.html
Feel free to file a new issue with a respective title and description on the the GoDirect repository. If you already found a solution to your problem, i would love to review your pull request!
Check out the contributing page to see the best places to file issues, start discussions and begin contributing.
Follow the steps below to contribute:
-
fork the project (https://github.com/Gilles30/floodFillJS)
-
Clone your fork to your machine (
git clone https://github.com/Gilles30/floodFillJS.git
) -
Create a branch to carry out your modification (
git checkout -b feature/name_new_feature
) -
Add your modifications and do the commit (
git commit -m "Describe your modification"
) -
Push (
git push origin feature/name_new_feature
) -
Create a new Pull Request
-
Okay, now just wait for the analysis π
Released in 2022 π License
Made with love by Lorison Gilles π. This project is under the MIT license.
Give a βοΈ if this project helped you!