Ggz91's repositories

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3D-Smooth-Blending-for-Subdivision-Surfaces

This project is designed to load and view 3D freeform meshes, then apply subdivision technique to obtain a finer/smoother mesh using Catmull-Clark subdivision scheme. As well as being able to blend these freeform object meshes together while maintaining the overall smoothness of the object.

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Addressables-Sample

Demo project using Addressables package

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AMMesh

The code of lesson “Digital Geometry Processing” with ACAM frame

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blender

Official mirror of Blender

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brdf

BRDF Explorer

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crest

An advanced ocean system implemented in Unity3D

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DirectX-Graphics-Samples

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

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dxbc_reader

easy to read hlsl asm shader code. parse dxbc text and export hlsl like for read

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Falcor

Real-Time Rendering Framework

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houdini

Free and open source fundraising infrastructure for nonprofits and NGOs

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ispc

Intel® Implicit SPMD Program Compiler

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libcbt

Concurrent data-structure to compute binary trees in parallel

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LongestEdgeBisection2D

Longest Edge Bisection Demos

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nvidia-texture-tools

Texture processing tools with support for Direct3D 10 and 11 formats.

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opengles3-book

OpenGL ES 3.0 Programming Guide Sample Code

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Real-Time-Rendering-4th-Bibliography-Collection

Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference

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ScriptableRenderPipeline

Scriptable Render Pipeline

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shadowsocks

shadowsocks.wiki

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SweetTexelShading

Texel-Shading (experimental!) inside the Universal Render Pipeline.

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