Ggz91's repositories
3D-Smooth-Blending-for-Subdivision-Surfaces
This project is designed to load and view 3D freeform meshes, then apply subdivision technique to obtain a finer/smoother mesh using Catmull-Clark subdivision scheme. As well as being able to blend these freeform object meshes together while maintaining the overall smoothness of the object.
Addressables-Sample
Demo project using Addressables package
AMMesh
The code of lesson “Digital Geometry Processing” with ACAM frame
blender
Official mirror of Blender
brdf
BRDF Explorer
crest
An advanced ocean system implemented in Unity3D
DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
dxbc_reader
easy to read hlsl asm shader code. parse dxbc text and export hlsl like for read
Falcor
Real-Time Rendering Framework
houdini
Free and open source fundraising infrastructure for nonprofits and NGOs
ispc
Intel® Implicit SPMD Program Compiler
libcbt
Concurrent data-structure to compute binary trees in parallel
LongestEdgeBisection2D
Longest Edge Bisection Demos
nvidia-texture-tools
Texture processing tools with support for Direct3D 10 and 11 formats.
opengles3-book
OpenGL ES 3.0 Programming Guide Sample Code
Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
ScriptableRenderPipeline
Scriptable Render Pipeline
shadowsocks
shadowsocks.wiki
SweetTexelShading
Texel-Shading (experimental!) inside the Universal Render Pipeline.