Handle Lighting parameters when rendering colors
proyan opened this issue · comments
Rohan Budhiraja commented
Hi Guys,
OpenGL proposes the following lighting parameters for rendering objects: ambient, diffuse, specular and emissive. These are explained in http://www.glprogramming.com/red/chapter05.html
Allowing this in gepetto-viewer should be possible with the current API.
This is a tracker issue, meant to keep this development in check.
Best,
Rohan
Joseph Mirabel commented
This is purely a matter of forwarding the data correctly. It should be easy to achieve by using node properties.