George's starred repositories

hybridclr

HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.

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GraphicAlgorithm

:octopus: :octopus:图形学论文实现

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ProfilerReader

The library that read Unity profiler binary log directly

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TrafficMonitor

这是一个用于显示当前网速、CPU及内存利用率的桌面悬浮窗软件,并支持任务栏显示,支持更换皮肤。

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joplin

Joplin - the secure note taking and to-do app with synchronisation capabilities for Windows, macOS, Linux, Android and iOS.

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ravi

Ravi is a dialect of Lua, featuring limited optional static typing, JIT and AOT compilers

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TestbedHDRP

Testbed project for Unity HDRP (High Definition Render Pipeline)

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DTCompileTimeTracker

Unity editor extension which tracks compile time

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ProjectTinySamples

Samples for Project Tiny

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Retro3DPipeline

A minimal example of a custom render pipeline with the Retro3D shader.

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Game-Programmer-Study-Notes

:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

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nimo-markdown-cv

Maintain your CV in Markdown :sparkles:

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EntitiesBT

Behavior Tree for Unity ECS (DOTS) framework

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GameAI-BehaviorTree

GameAI-BehaviorTree My Impelement

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knead_proj

游戏中捏脸的实现

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UnLua

A feature-rich, easy-learning and highly optimized Lua scripting plugin for UE.

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puerts

PUER(普洱) Typescript. Let's write your game in UE or Unity with TypeScript.

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renderdoc

RenderDoc is a stand-alone graphics debugging tool.

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DotsUI

Unity engine DOTS UI solution

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maui

.NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.

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tinyobjloader

Tiny but powerful single file wavefront obj loader

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LearnOpenGL

Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

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filament

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

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sol2

Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:

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ogre

scene-oriented, flexible 3D engine (C++, Python, C#, Java)

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lua-bgfx

Yet another bgfx lua binding

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bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

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UniversalUnityHooks

A framework designed to hook into and modify methods in unity games via dlls

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