George Adamopoulos's repositories
monocular-depth-unity
Depth from Monocular Image using the MiDaS v2 library with Unity's Barracuda inference framework
ways-to-render-1M-cubes
All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).
quest-realsense
Integration of Intel RealSense depth cameras with the Oculus Quest standalone VR headset usng Unity
ModernComputerGraphicsResources
A collection of blogs, personas and publications that act as reference points for the latest developments in Computer Graphics
FastMeshCopy
Zero-allocation copying of Meshes using the new MeshData functionality in Unity 2020.1+ .
JobSystem_IndirectInstancing_Testbed
Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.
RhinoInsideUnity
An ongoing collection of Extension Functions, Utility Scripts and Examples that ease the integration of the RhinoCommon SDK inside the Unity3d game engine.
understanding-raymarching
A project that wishes to demystify the beautiful world of volumetric raymarching
city_of_athens_urban_data
Processed GIS dataset of City Blocks and Backyards of the Municipality of Athens, Greece
pyc4d_helpers
Collection of useful Python scripts for MAXON's Cinema4D.
gvdb-voxels
Sparse volume compute and rendering on NVIDIA GPUs
dfpi-cromulon-dimension
Unity Coding Class - University College London (UCL) - School of Architecture - Design for Performance & Interaction
gh_helpers
Collection of useful scripts for McNeel's Grasshopper3D modelling environment.
instant-meshes-sharp
Interactive field-aligned mesh generator
managedCuda
ManagedCUDA aims an easy integration of NVidia's CUDA in .net applications written in C#, Visual Basic or any other .net language.
nuget-test
testing nuget package
SDF
fast sweeping method / fast iteration method / fast marching method** GPU ver
UniversalRenderingExamples
This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.