GennadijQalin / WinWar

WarCraft Orcs & Humans remake using the original assets

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Summary

WinWar is a multiplatform (Windows, WindowsStore, OSX, Linux, iOS) port of the original DOS WarCraft: Orcs & Humans PC Game. It is completely rewritten from scratch using only the original art and level data.

It requires the original game; no game data is included. Since version 0.2.0 WinWar is compatible with the demo version, which you can find here: http://wowpedia.org/Warcraft:_Orcs_%26_Humans_%28Demo%29

Supported platforms

  • Windows
  • WindowsStore
  • OSX
  • Linux
  • iOS
  • Android (planned)

Screenshots

Intro Orc1 iPad

Compiling and Running

Compiling from source

  • Check out the source code from the git repo.
  • Open the solution (.sln file) for your platform using either Xamarin Studio (*nix or iOS) or Visual Studio 2015.
  • Compile the code.

Running

  • Before running the game you must copy over the data files from a Warcraft 1 retail or demo version. To do that, copy everything from the DATA directory of Warcraft 1 (contains 40 .WAR files in retail, but only one .WAR file in the demo version) to a subdirectory named "Data" below the "Assets" directory in the output folder containing the binary (usually bin/Debug, but that differs depending on platform).
  • Run the WinWarCS executable either from your IDE or from disk.
  • Enjoy

Brief history

  • Started project in 2003
  • Originally written in C++
  • Switched to C# sometime in 2008
  • Later moved to MonoGame as base framework to support multiple platforms
  • Note: Due to the age of the project, parts of the codebase are written in a way which I'm not particularly proud of. They will be refactored over time.

Acknowledgements

WarCraft: Orcs & Humans is a trademark of Blizzard Entertainment.

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WarCraft Orcs & Humans remake using the original assets


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