Gamification
Notes
Design Thinking:
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Objectives:
- Purposive
- Human Centered
- It's the experience, stupid.
- Balance of analytical & creative.
- Abductive reasoning: inference from best avilable explanation.
- Iterative
- Prototyping and playtesting.
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Gamification Design Framework:
- Define business objectives.
- Delineate target behaviors.
- Describe your players.
- Devise activity loops.
- Don't forget the fun!
- Deploy the appropriate tools.
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Steps:
- Define Business Objectives:
- List and rank possible objectives.
- Eliminate means to ends.
- Justify objectives.
- Target Behaviors:
- Specific.
- Success metrics("win states")
- Analytics
- DAU/MAU (Daily/Monthly Average Users)
- Virality
- Volume of Activity.
- Devise activity loops:
- Engagement Loops
- Motivation -> Action -> Feedback
- Progression Loops
- Engagement Loops
- Define Business Objectives:
Design Choices:
S.No | Doing | Feeling |
---|---|---|
1 | Marketing and Economics. | Game design and cognitive psychology. |
2 | Incentives. | Experiences. |
3 | Satisying needs. | Fun. |
4 | Game elements(inductive). | Game thinking (deductive). |
5 | Status. | Meaning. |
6 | PBLs. | Puzzles. |
7 | Rewards. | Progression. |
8 | Making users do things. | Making Players awesome. |
Is Gamification Right for Me:
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Motivation: Where would you derive value from encouraging behavior?
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Meaningful Choices: Are your target activities sufficiently interesting?
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Structure: Can the desired behaviors be modeled through algorithms?
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Potential Conflicts: Can the game avoid tension with other motivational structures?
Motivation:
- Emotional connections, unique skills, creativity, or teamwork.
- Or, to make boring tasks interesting.
Structure:
- Must be able to encode in rules/algorithms
- Eg., points for Twitter sharing vs product resgistration.