Genius-gambit / Gamification

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Gamification

Notes

Design Thinking:

  1. Objectives:

    1. Purposive
    2. Human Centered
      1. It's the experience, stupid.
    3. Balance of analytical & creative.
      1. Abductive reasoning: inference from best avilable explanation.
    4. Iterative
      1. Prototyping and playtesting.
  2. Gamification Design Framework:

    1. Define business objectives.
    2. Delineate target behaviors.
    3. Describe your players.
    4. Devise activity loops.
    5. Don't forget the fun!
    6. Deploy the appropriate tools.
  3. Steps:

    1. Define Business Objectives:
      1. List and rank possible objectives.
      2. Eliminate means to ends.
      3. Justify objectives.
    2. Target Behaviors:
      1. Specific.
      2. Success metrics("win states")
      3. Analytics
        1. DAU/MAU (Daily/Monthly Average Users)
        2. Virality
        3. Volume of Activity.
    3. Devise activity loops:
      1. Engagement Loops
        1. Motivation -> Action -> Feedback
      2. Progression Loops

Design Choices:

S.No Doing Feeling
1 Marketing and Economics. Game design and cognitive psychology.
2 Incentives. Experiences.
3 Satisying needs. Fun.
4 Game elements(inductive). Game thinking (deductive).
5 Status. Meaning.
6 PBLs. Puzzles.
7 Rewards. Progression.
8 Making users do things. Making Players awesome.

Is Gamification Right for Me:

  1. Motivation: Where would you derive value from encouraging behavior?

  2. Meaningful Choices: Are your target activities sufficiently interesting?

  3. Structure: Can the desired behaviors be modeled through algorithms?

  4. Potential Conflicts: Can the game avoid tension with other motivational structures?

    Motivation:

    1. Emotional connections, unique skills, creativity, or teamwork.
    2. Or, to make boring tasks interesting.

    Structure:

    1. Must be able to encode in rules/algorithms
    2. Eg., points for Twitter sharing vs product resgistration.

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