Gelson Goes's repositories
unity-design-patterns
Examples of programming design patterns in Unity C#
UnityVisualizations
Collection of shaders and visual effects created for Unity 3D.
3d-game-shaders-for-beginners
🎮 A step-by-step guide on how to implement SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
AC-Dialogue
Recreating the Dialogue system from Animal Crossing
awesome-unity
A curated list of awesome Unity assets, resources, and more.
BulletSharpUnity3d
A fork of the BulletSharp project to make the Bullet Physics Engine usable from C# code in Unity3d
Card-Game-Simulator
Create, Share, and Play
FFVII-TacticalMode
Recreating the Tactical Mode mechanic from Final Fantasy VII Remake
Meltdown-Game-Template
A simple Meltdown Game
MessagePipe
High performance in-memory/distributed messaging pipeline for .NET and Unity.
MGR-BladeMode
Recreating the Blade Mode mechanic from Metal Gear Rising
MonumentValley-LevelDesign
Recreating the Level Design from Monument Valley
RoadArchitect
Road Architect for Unity
ShaderGraph_ExampleLibrary
A library of Shaders created using Unity's Shader Graph.
SP-EDU-Game
A build of the webGL Game
SP-Edu-Packages
The Packages built for the Unity Test
unity-build
A powerful automation tool for quickly and easily generating builds of a game with Unity.
Unity-Design-Pattern
:tea: All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现
Unity-Miscellaneous-Shaders
一个管理小shader的仓库,慢慢添加。
Unity-WaterBuoyancy
Water Buoyancy Simulation for Unity
VerticalDissolve
Procedural vertical dissolve shader. Highly customizable. Tweak edge color, noisiness & waviness, rim light, emission scrolling and more.
xadrez-console
Primeira Classe