Garey27 / goldsrc-monitor

Simple utility for mapping/scripting/speedrunning or researching games based on GoldSrc engine (such as CS 1.6, HL, HL:OF, HL:BS, and other HL-mods)

Home Page:https://gamebanana.com/gamefiles/8977

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GoldSrc Monitor

Simple utility for mapping/scripting or researching games based on GoldSrc engine
Download this program and read description you can on Gamebanana Page
Gamebanana Page

Cloning

git clone --recursive https://github.com/SNMetamorph/goldsrc-monitor.git
cd goldsrc-monitor
git submodule update --init --recursive

Building

Note: for compiling, you should set "HLSDK" environment variable to actual HLSDK path

  1. Clone this repository, following the instructions given above.
  2. Go to external/polyhook and build PolyHook as static library.
  3. Create build directory in repository root directory.
  4. Place resulting PolyHook_2.lib and capstone.lib to build directory.
  5. Build solution using Visual Studio.

External libraries

This project uses PolyHook 2.0 library - Copyright (c) 2019, Stephen Eckels - MIT license

About

Simple utility for mapping/scripting/speedrunning or researching games based on GoldSrc engine (such as CS 1.6, HL, HL:OF, HL:BS, and other HL-mods)

https://gamebanana.com/gamefiles/8977

License:GNU General Public License v3.0


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Language:C++ 93.2%Language:C 6.8%