Engine originally created for (Screwed Edition)[link soon...] (a mod of Dave And Bambi), but it can be used for your mod too! Just credit us.
This engine adds languages!!!!
It's a fun way to get information/releases/teasers about the engine and from the mod! Just take in mind the rules. Link here: https://discord.gg/ACY3MQgB2A
Please, keep in mind that you can not seem to compile FNF on Windows 7.
open up a Command Prompt/PowerShell or Terminal, type haxelib install hmm
after it finishes, simply type haxelib run hmm install
in order to install all the needed libraries for Psych Engine!
if you wish to disable things like Lua Scripts or Video Cutscenes, you can read over to Project.xml
inside Project.xml
, you will find several variables to customize Psych Engine to your liking
to start you off, disabling Videos should be simple, simply Delete the line "VIDEOS_ALLOWED"
or comment it out by wrapping the line in XML-like comments, like this <!-- YOUR_LINE_HERE -->
same goes for Lua Scripts, comment out or delete the line with LUA_ALLOWED
, this and other customization options are all available within the Project.xml
file
Just watch longestsoloever's video, I've used his tutorial and I've been successful with it. https://www.youtube.com/watch?v=4IuC8ti6_4o -miksel
If you get an error about StatePointer when using Lua, run haxelib remove linc_luajit
into Command Prompt/PowerShell, then re-install linc_luajit.
If you want video support on your mod, simply do haxelib install hxCodec
on a Command prompt/PowerShell
otherwise, you can delete the "VIDEOS_ALLOWED" Line on Project.xml
- @Wither362 - Basically making everything on the engine (ALL).
- @Hoovy - Additional Programmer and Deleting-Coder.
- miksel1 - The one who broke most of the code at the beginning
- Dante - Strident Engine coder
- not capcha - Helping with Legacy Freeplay Sections
- BeastlyGhost - Help with winning icons
- Shadow Mario - Programmer
- RiverOaken - Artist
- Yoshubs - Assistant Programmer
- bbpanzu - Ex-Programmer
- Yoshubs - New Input System
- SqirraRNG - Crash Handler and Base code for Chart Editor's Waveform
- KadeDev - Fixed some cool stuff on Chart Editor and other PRs
- iFlicky - Composer of Psync and Tea Time, also made the Dialogue Sounds
- PolybiusProxy - .MP4 Video Loader Library (hxCodec)
- Keoiki - Note Splash Animations
- Smokey - Sprite Atlas Support
- Nebula the Zorua - LUA JIT Fork and some Lua reworks
- Some new Achievements for good spammers.
- A lot of new options for getting no lag.
- Markdown event's description (go to the WIKI to see how it works).
- Adds multiple features from mods like Strident Crisis like:
- Explains itself, Freeplay Sections with a new system: all the songs that start with "--" and ends with "--", it will add it to a new section for organization.
- Once again, self-explainable.
- In the chart editor, I (Wither) added a few new features like:
- Manual Zoom.
- More Zoom.
- Drawing (press C to put notes where is the mouse). (miksel)
- Autosave.
- More buttons.
- Strident Engine.
- More events (use them for lot-of-notes songs!)
- Some new inputs.
- Upon pressing 7 on any song, by default it goes to the chart editor.
- You can change it in the chart editor.
- Glitch Effect:
- Added into lua!
- Customizable Grain Effect (WIP):
- Source for now.
- Mosaic Effect:
- For Lua it isn't full done yet.
- Rainbow Eyesore from Polygonized and Glitch, added into Psych (credits for Delta)!
- I may've forgotten a few...
- New Dad Left sing sprite
- Unused stage lights are now used
- Both BF and Skid & Pump does "Hey!" animations
- Thunders does a quick light flash and zooms the camera in slightly
- Added a quick transition/cutscene to Monster
- BF does "Hey!" during Philly Nice
- Blammed has a cool new colors flash during that sick part of the song
- Better hair physics for Mom/Boyfriend (Maybe even slightly better than Week 7's đź‘€)
- Henchmen die during all songs. Yeah :(
- Bottom Boppers and GF does "Hey!" animations during Cocoa and Eggnog
- On Winter Horrorland, GF bops her head slower in some parts of the song.
- On Thorns, the HUD is hidden during the cutscene
- Also there's the Background girls being spooky during the "Hey!" parts of the Instrumental
- You can now chart "Event" notes, which are bookmarks that trigger specific actions that usually were hardcoded on the vanilla version of the game.
- Your song's BPM can now have decimal values
- You can manually adjust a Note's strum time if you're really going for milisecond precision
- You can change a note's type on the Editor, it comes with two example types:
- Alt Animation: Forces an alt animation to play, useful for songs like Ugh/Stress
- Hey: Forces a "Hey" animation instead of the base Sing animation, if Boyfriend hits this note, Girlfriend will do a "Hey!" too.
- Working both for Source code modding and Downloaded builds!
- Added a different BG to every song (less Tutorial)
- All menu characters are now in individual spritesheets, makes modding it easier.
- You can add a head icon, name, description and a Redirect link for when the player presses Enter while the item is currently selected.
- The engine comes with 16 example achievements that you can mess with and learn how it works (Check Achievements.hx and search for "checkForAchievement" on PlayState.hx)
- You can change Note colors, Delay and Combo Offset, Controls and Preferences there.
- On Preferences you can toggle Downscroll, Middlescroll, Anti-Aliasing, Framerate, Low Quality, Note Splashes, Flashing Lights, etc.
- When the enemy hits a note, their strum note also glows.
- Lag doesn't impact the camera movement and player icon scaling anymore.
- Some stuff based on Week 7's changes has been put in (Background colors on Freeplay, Note splashes)
- You can reset your Score on Freeplay/Story Mode by pressing Reset button.
- You can listen to a song or adjust Scroll Speed/Damage taken/etc. on Freeplay by pressing Space.