Eric Liu's repositories

RuntimeMeshLoader

RuntimeMeshLoader for UE4

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nakama-unreal

Unreal client for Nakama server.

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o3de

Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

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azure-openai-proxy

Azure OpenAI Service Proxy. Convert OpenAI official API request to Azure OpenAI API request. Support GPT-4.

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cesium-o3de

Cesium for O3DE

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cesium-o3de-samples

Samples project for Cesium for O3DE

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channeld

Next-Gen Gateway Service for distributed game servers built with Unreal or Unity Engine

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channeld-ue-demos

ChanneldUE demonstrations

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channeld-ue-plugin

Enables distributed simulation with Unreal Engine's dedicated servers. 为虚幻引擎专用服务器提供分布式模拟能力的开源插件.

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Docs-UnrealEngine-Angelscript-CN

Source for the UnrealEngine-Angelscript documentation website.

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DotRecast

C# Recast Detour is a navigation mesh toolkit for games, Unity3D and servers.

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enki

Python library for networking with KBEngine components

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jsbsim

An open source flight dynamics & control software library

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JSONLiveLink

LiveLink Source for receiving JSON over sockets.

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modern-cpp-features

A cheatsheet of modern C++ language and library features.

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modern_kbengine_demos_assets

Updated KBEngine demo to show modern common practices in Python

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nakama-cpp

Generic C/C++ client for Nakama server.

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nvidia-patch

This patch removes restriction on maximum number of simultaneous NVENC video encoding sessions imposed by Nvidia to consumer-grade GPUs.

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o3de.org

The O3DE website

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openssl1_1-win-build

openssl-1.1 Windows build with Visual Studio.

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openssl3-win-build

openssl-3 Windows build with Visual Studio.

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PixelStreamingCloudGuide

A guide to Pixel Streaming in the cloud (AWS, Azure, GCP, Linux, Windows).

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PixelStreamingInfrastructure

The official Pixel Streaming servers and frontend.

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shedu

A tool for easy deployment of KBEngine

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Squick

Squick is a fast C++ development solution for the game server. It supports local hot overloading, plug-in development, frame and status synchronization with the client.

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UEVR

Universal Unreal Engine VR Mod (4.8 - 5.3)

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UnrealCLR

Unreal Engine .NET 6 integration

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UnrealEngine-HTML5-ES3

Unreal Engine 4.27 HTML5 ES3 (WebGL 2) / 4.24 HTML5 ES2 (WebGL 1)

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websocketpp

C++ websocket client/server library

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