Eric Liu's repositories
RuntimeMeshLoader
RuntimeMeshLoader for UE4
nakama-unreal
Unreal client for Nakama server.
azure-openai-proxy
Azure OpenAI Service Proxy. Convert OpenAI official API request to Azure OpenAI API request. Support GPT-4.
channeld
Next-Gen Gateway Service for distributed game servers built with Unreal or Unity Engine
channeld-ue-demos
ChanneldUE demonstrations
channeld-ue-plugin
Enables distributed simulation with Unreal Engine's dedicated servers. 为虚幻引擎专用服务器提供分布式模拟能力的开源插件.
Docs-UnrealEngine-Angelscript-CN
Source for the UnrealEngine-Angelscript documentation website.
DotRecast
C# Recast Detour is a navigation mesh toolkit for games, Unity3D and servers.
jsbsim
An open source flight dynamics & control software library
JSONLiveLink
LiveLink Source for receiving JSON over sockets.
modern-cpp-features
A cheatsheet of modern C++ language and library features.
nakama-cpp
Generic C/C++ client for Nakama server.
o3de.org
The O3DE website
openssl1_1-win-build
openssl-1.1 Windows build with Visual Studio.
openssl3-win-build
openssl-3 Windows build with Visual Studio.
PixelStreamingCloudGuide
A guide to Pixel Streaming in the cloud (AWS, Azure, GCP, Linux, Windows).
PixelStreamingInfrastructure
The official Pixel Streaming servers and frontend.
ProceduralLandscapeUE
Simplistic solution for creating a terrain using the material editor in Unreal Engine
SquickClient
SquickClient is a squick's client development kit, which contains the demos of the mainstream commercial engines Unity and Unreal Engine
UEVR
Universal Unreal Engine VR Mod (4.8 - 5.3)
UMG-Slate-Compendium
A Compendium Information Guide for UMG and Slate in Unreal Engine.
Unreal-Binary-Builder
An application designed to create installed Unreal Engine builds (aka Rocket builds) from Unreal Engine GitHub source.
UnrealCLR
Unreal Engine .NET 6 integration
UnrealEngine-HTML5-ES3
Unreal Engine 4.27 HTML5 ES3 (WebGL 2) / 4.24 HTML5 ES2 (WebGL 1)
websocketpp
C++ websocket client/server library