A simple application that lets you know when it’s time to change the goalkeeper in a football game with friends.
Uses Kotlin Multiplatform for sharing the Data Layer between all platforms and Compose Multiplatform to create a cross-platform Ui Layer. It also uses SwiftUI to provide an additional iOS Ui Layer.
Supports: jvm
(android and desktop), native
(iOS) and wasm
(web)
- Model-View-Intent architecture with state emission by Kotlin Flow
- Finite State Machine to validate state transitions
- State restoration (both for UI State and FSM State)
- ViewModel shared by KMM-ViewModel
- Components
- Screens
- Resources
- Android uses Compose Multiplatform
- iOS uses SwiftUI and Compose Multiplatform
./gradlew :shared-ui:main:installDebug
Note: due to current limitations in Compose Multiplatform, resources in multimodule projects are not supported yet. As a result, the androidApp
implementation is located within the androidMain
of the shared-ui
module.
To run iosApp
open iosApp/iosApp.xcodeproj
in Xcode and run standard configuration or use KMM plugin for Android Studio and choose iosApp
in run configurations
.
./gradlew :desktopApp:run
./gradlew :shared-ui:wasmJsBrowserDevelopmentRun
Note: due to current limitations in Compose Multiplatform, resources in multimodule projects are not supported yet. As a result, the browserApp
implementation is located within the wasmJsMain
of the shared-ui
module.
Copyright (c) 2024-present GuilhE
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.