Forest Collins Sharp's repositories
UE4-Voxel-Geometry
Parallel CPU implementation of marching cubes as an Unreal Engine 4 plugin, with a secondary implementation based on dual contouring
UnrealImGuiRHI
Dear ImGui Integration for Unreal Engine
gfx_gltf_anim
Loads a gltf file and plays the first animation using the gfx-hal, nalgebra-glm, and gltf crates.
ModSim_FinalProject
Agent Based Modeling in Unity
BinaryMeshFitting
Yet another attempt at making a fast massive level-of-detail voxel engine, but this time with usable results!
Celeste64
A game made by the Celeste developers in a week(ish, closer to 2)
CS283Repository
Repo for Computer Newtorks
egui_wgpu_backend
Backend code to use egui with wgpu.
fna_starterkit
Starter kit for the FNA game framework.
genetic-drawing
A genetic algorithm toy project for drawing
HelloVulkan
Simple Application used to teach myself the new Vulkan graphics API
lovr
Virtual Reality Engine
RenderPipeline
Physically Based Shading and Deferred Rendering for the Panda3D game engine
sculpting-and-simulations-sample
Sample code that supplements the Sculpting And Simulations talk.
SharpGLTF.Monogame.Example
Example of using Monogame and SharpGLTF to load animated glTF models at runtime.
SPIRV-Cross
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
XMath
Modified DirectXMath for cross-platform compiling