Forest Collins Sharp's repositories

UE4-Voxel-Geometry

Parallel CPU implementation of marching cubes as an Unreal Engine 4 plugin, with a secondary implementation based on dual contouring

UnrealImGuiRHI

Dear ImGui Integration for Unreal Engine

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ofxEditor

Game Engine / Editor built on top of OpenFrameworks

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armory

3D Engine with Blender Integration

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cimgui-rs

Automatic binding to Cimgui using Bindgen

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gfx_gltf_anim

Loads a gltf file and plays the first animation using the gfx-hal, nalgebra-glm, and gltf crates.

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ModSim_FinalProject

Agent Based Modeling in Unity

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BinaryMeshFitting

Yet another attempt at making a fast massive level-of-detail voxel engine, but this time with usable results!

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Celeste64

A game made by the Celeste developers in a week(ish, closer to 2)

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CS283Repository

Repo for Computer Newtorks

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egui_wgpu_backend

Backend code to use egui with wgpu.

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fna_starterkit

Starter kit for the FNA game framework.

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genetic-drawing

A genetic algorithm toy project for drawing

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gfx

A high-performance, bindless graphics API for Rust.

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HelloVulkan

Simple Application used to teach myself the new Vulkan graphics API

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kajiya

💡 Experimental real-time global illumination renderer 🦀

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lovr

Virtual Reality Engine

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ofxImGui

Use ImGui in openFrameworks, modified to add a Radial (PIE) Menu

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RenderPipeline

Physically Based Shading and Deferred Rendering for the Panda3D game engine

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rendy

Yet another Vulkan based rendering engine.

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sculpting-and-simulations-sample

Sample code that supplements the Sculpting And Simulations talk.

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SharpGLTF.Monogame.Example

Example of using Monogame and SharpGLTF to load animated glTF models at runtime.

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SPIRV-Cross

SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

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terra

Terra is a low-level system programming language that is embedded in and meta-programmed by the Lua programming language.

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vez-rs

Rust Bindings to V-EZ: a simplified wrapper for the Vulkan Graphics API

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XMath

Modified DirectXMath for cross-platform compiling

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