Custom 2D pixelart game programmed in pure C++
- Acaer will be a 2D Pixelart game, where the whole World is simulated.
- There will be almost or none User interface.
- The world will be procedurally generated and infinite in size.
- The game will result around magic, crafting & PvE.
- CMake 3.24 or higher
- MSVC 19 or higher
- Clone the project
- Init & update git submodules
git submodule update --init --recursive
git submodule update --recursive --remote
- Build with CMake
- Run acaer.exe
Important: The executable has to be run from the root path in order for all the textures to be properly loaded. I know this is laborious and yes, I'm working on it.
./build/bin/debug/acaer.exe
./build/bin/release/acaer.exe