GetCurrentLevelName() |
levelName: string |
GetCurrentGameModeName() |
gameModeName: string |
GetCurrentRounds() |
rounds: int |
GetCurrentRound() |
round: int |
GetCurrentLevelInfo() |
levelName: string, gameModeName: string, rounds: int, round: int |
GetNextLevelName() |
levelName: string |
GetNextGameModeName() |
gameModeName: string |
GetNextRounds() |
rounds: int |
GetNextLevelInfo() |
levelName: string, gameModeName: string, rounds: int |
GetLevelNameForIndex(index: string) |
levelName: string |
GetGameModeNameForIndex(index: string) |
gameModeName: string |
GetRoundsForIndex(index: string) |
rounds: int |
GetLevelInfoForIndex(index: string) |
levelName: string, gameModeName: string, rounds: int |
IsNextLevelDifferent(isLevelDestroyed: bool) |
isNextLevelDifferent: bool |
GetList() |
levelInfo: {levelName: string, gameModeName: string, rounds: int} |
SetNextLevel(levelName: string, gameModeName: string, rounds: int) |
bool |
SetNextLevelIndex(index: int) |
bool |
Add(levelName: string, gameModeName: string, rounds: int) |
bool |
Add(levelName: string, gameModeName: string, rounds: int, index: int) |
bool |
Remove(index: int) |
bool |
Clear() |
bool |
Load() |
bool |
Save() |
bool |
RestartRound() |
bool |
RunNextRound() |
bool |
EndRound(winner: TeamId) |
bool |