Maiko Steeman's repositories
NeatReflection
KISS C++20 Type Reflection using IFC files
Retro3DPipeline
A minimal example of a custom render pipeline with the Retro3D shader.
NanaDesigner
A GUI Designer built with and for the NanaPro gui library
FlatValueMap
A sparse map to dense vector container for C++
amethyst-physx
A showcase and integration example for physx-rs in the amethyst game engine
GbaFletchlingGame
A little game made for the Gameboy Advance using C++
GenericEventSystem
A Event system which holds all the event handlers in one place.
Rust-SlayGodly
A rust variation of the game Slay, made in the ProcJam.
advent-of-code-2020
My entries for the advent of code 2020
adventofcode2018
My entries for adventofcode 2018
amethyst-imgui
imgui integration for Amethyst
bgfx.cmake
Independently maintained CMake build scripts for bgfx. Released under public domain.
Game-Boy-Advance-3D-Rail-Shooter
A 3d rendered rail shooter game for the game boy advance, inspired by Star Fox. This project combines C++ and ARM assembly. Very much W.I.P.
LearningDirectX12
This repository is intended to be used as a code repository for learning DirectX 12.
MathLibrary
An generic math library with matrices vectors, and some useful functions
MSWordRaytracer
A raytracer written in Microsoft Word
RustSoftwareRaytracer
A software raytracer written in rust
slotmap
Slotmap data structure for Rust
SmallPartsCpp
A small library containing functionality for small things I keep remaking
WindowsForceQuit
Force a process to close with a hotkey