Felix Westin (Fewes)

Fewes

Geek Repo

Location:Sweden

Home Page:http://fewes.se

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Felix Westin's repositories

BNAO

A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.

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MinimalAtmosphere

A minimal atmospheric scattering implementation for Unity

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BakerBoy

A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository

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MeshDecal

A simple mesh decal component for Unity

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TerrainPrettifier

A small GPU-based component designed to aid in cleaning and refining satellite/DEM based terrains directly inside Unity.

CloudNoiseGen

A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.

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VolumetricTracer

A simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing.

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CapsuleOcclusion

Unity package implementing clustered capsule/character occlusion

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VertexColorBaker

A tiny vertex color baker for Unity that runs on the GPU, implemented as an AssetPostprocessor

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SDFGI

A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.

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BasicPlayerMovement

A super simple Unity demo featuring two ways of doing basic player and camera movement.

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TNM084_Lab3

A procedural lava ball in Unity

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AtomicSurfer

A super-rad surfing/shark shooter simulator.

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InfinitePain

A RougLike FPS created during a game jam

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TextureProcessor

Static utility class for processing texture on the GPU.

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temporal

Temporal Reprojection Anti-Aliasing for Unity 5.0+

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AmnesiaTDD

Tinkering with rendering in Amnesia: The Dark Descent

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Mirror

A community replacement for Unity's abandoned UNET Networking System.

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Frisbeeznes

Your one-stop-shop for business meetings on the frisbee range!

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imgui

Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies

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RealityShaders

Shader updates for Project Reality: Battlefield 2.

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