Felix Westin's repositories
MinimalAtmosphere
A minimal atmospheric scattering implementation for Unity
TerrainPrettifier
A small GPU-based component designed to aid in cleaning and refining satellite/DEM based terrains directly inside Unity.
CloudNoiseGen
A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.
VolumetricTracer
A simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing.
CapsuleOcclusion
Unity package implementing clustered capsule/character occlusion
VertexColorBaker
A tiny vertex color baker for Unity that runs on the GPU, implemented as an AssetPostprocessor
BasicPlayerMovement
A super simple Unity demo featuring two ways of doing basic player and camera movement.
TNM084_Lab3
A procedural lava ball in Unity
AtomicSurfer
A super-rad surfing/shark shooter simulator.
InfinitePain
A RougLike FPS created during a game jam
TextureProcessor
Static utility class for processing texture on the GPU.
AmnesiaTDD
Tinkering with rendering in Amnesia: The Dark Descent
Frisbeeznes
Your one-stop-shop for business meetings on the frisbee range!
RealityShaders
Shader updates for Project Reality: Battlefield 2.