利用GPU实现大规模动画角色的渲染。
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anim map for vertex shader to modify the vertex position of the mesh at runtime.
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use gpu instancing to reduce draw call.
RTS Mini Legion Footman Handpainted
利用GPU实现大规模动画角色的渲染。 anim map for vertex shader to modify the vertex position of the mesh at runtime. use gpu instancing to reduce draw call.
利用GPU实现大规模动画角色的渲染。
anim map for vertex shader to modify the vertex position of the mesh at runtime.
use gpu instancing to reduce draw call.
RTS Mini Legion Footman Handpainted
利用GPU实现大规模动画角色的渲染。 anim map for vertex shader to modify the vertex position of the mesh at runtime. use gpu instancing to reduce draw call.
MIT License