付磊's repositories
scrcpyguitool
scrcpy+guiscrcpy
algorithm-structure
2021年最新总结 500个常用数据结构,算法,算法导论,面试常用,大厂高级工程师整理总结
CrazyCar
网络联机游戏解决方案---Unity制作的联机赛车游戏,服务端为SpringBoot + Mybatis Plus;后台为Vue + Element;游戏端采用QFramework框架,Addressable+HybridCLR实现热更新,支持KCP和WebSocket网络(商用级)
Dodge-The-Blocks
This is the source code for a Dodge-The-Blocks style game created during a Twitch Livestream.
GodofWar-AxeThrow
Recreating the Axe Throw mechanic from God of War
Gravity-Simulation
Simulation of the effects of gravity in space using Unity.
LoopScrollRect
These scripts will make your UGUI ScrollRect reusing cells, to improve performance, loading time and draw calls.
Marching-Squares
Implementation of Marching Squares to Procedurally Generate a Mesh From Grid.
Okami-Celestial-Brush
Recreating the Celestial Brush system from Okami
Procedural-Landmass-Generation
Procedural Landmass Generation in Unity
proceduralmeshgen
My attempt to understand how Oskar Stålberg implemented Polygonal Planet Project
QuadTreeMap
四叉树大场景解决方案
StarFox-RailMovement
Recreating the rail movement system from Star Fox
Super-Mario-64-HD-Remake
A continued remake by ILoveSMB
SuperCharacterController
Unity custom character controller
Tower-Defense-Tutorial
Learn how to make a 3D Tower Defence Game using Unity.
UnityOctree
A dynamic, loose octree implementation for Unity written in C#
VSCode
Unity Visual Studio Code Integration
xlua-framework
Unity游戏纯lua客户端完整框架---基于xlua,整合tolua的proto-gen-lua以及各个lua库和工具类