Felix Strauß (Felix-CodingClimber)

Felix-CodingClimber

Geek Repo

Company:Robert Bosch GmbH

Location:Ansbach, Germany

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Felix Strauß's repositories

DotNetElements

Opinionated framework to build .NET applications fast while focusing more on the final product and less on writing low level code.

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QXApp

QR Scanner Plus

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.NET-WPF

WPF is a .NET Core UI framework for building Windows desktop applications.

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Arch

A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.

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Arch.Extended

Extensions for Arch with some useful features like Systems, Source Generator and Utils.

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ColorCode-Universal

This is a port of ColorCode to .NET Standard. The original Html only formatter has been separated from the Logic, so now it can produce Syntax Highlighted code for any output. This Project can currently produce HTML, and Render to UWP RichTextBlocks.

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FluentIcons

A multi-framework wrapper of https://github.com/microsoft/fluentui-system-icons

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freeserf.net

Settlers 1 clone written in C#

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imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

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ImGui.NET

An ImGui wrapper for .NET.

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Minecraft-Overviewer

Render high-resolution maps of a Minecraft world with a Leaflet powered interface

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MonacoRoslynCompletionProvider

Provides C# Code Completion for a Monaco Editor Component

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OpenGL.NET

This repository contains low-level bindings for OpenGL and OpenGLES used in Evergine.

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Silk.NET

The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX bindings library your mother warned you about.

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SimpleECS

Updated PeteyChan's very nice ECS system to fit my needs.

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markdig

A fast, powerful, CommonMark compliant, extensible Markdown processor for .NET

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markdown-colorcode

An extension for Markdig that adds syntax highlighting to code through the power of ColorCode-Universal.

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meshing

Greedy meshing algorithm for voxel models

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Mvk

Very good minecraft clone in C#

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particles

Optimised particle system, written in C#, rendered with OpenGL and open sourced from the Vercidium Engine.

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QuadTrees

High Performance QuadTree's for C# with proper struct support

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Silk.NET_WPF_WinUI-Demo

Example how to use Silk.NET in a WPF or WinUI application

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SwordfishCollections

C# library for Concurrent Observable Collection, Dictionary, and Sorted Dictionary

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WinUISimpleGrid

Basic DataGrid control for WinUI 3. Fewer features than other controls, but much more understandable for simple Scenarios or Beginners.

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wpfui

WPF UI provides the Fluent experience in your known and loved WPF framework. Intuitive design, themes, navigation and new immersive controls. All natively and effortlessly.

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ZeroAllocJobScheduler

A high-performance alloc free c# Jobscheduler.

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ZLogger

Zero Allocation Text/Strcutured Logger for .NET Core and Unity, built on top of a Microsoft.Extensions.Logging.

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ZString

Zero Allocation StringBuilder for .NET Core and Unity.

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