FelipeCarlin / Sechuran

A Game, from the absolute scratch.

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1. What is Sechuran

1.1. Description

This is a game written from scratch, it is more relaxed than other projects I have stalled (like CubicSquareCreft, that I plan on continuing someday...). Sechuran aims to be "not so preofessional" so that I don't loose motivation and abandon the project.

Sechuran objectives are:

  • To be a good programming practice.

1.2 How is structured

The game is in the sechuran folder, inside is a folder with the source, data that the game uses and miscellaneous files.


2. Story time

2.1. Motivation

Im starting this because I stopped working in my last project (CubicSquareCreft), and I wanted to have something that I can work when I feel like it.

2.2 What I want to achieve

Right now, nothing in particular.


3. Features

3.1. Implemented

Things that are no longer in the TODO list:

  • None

3.2 TODO list

A list of stuff that should be worked on:

  • (insert something later)

4. Building

4.1 Windows

I'll fill these later.


5. Details

5.1 Software

  • IDE: GNU Emacs(I know, its old, but I'm trying IDEs)
  • Compiler: MSVC The Microsoft C/C++ Compiler

5.2. Dependencies

Right now, the game has Null dependencies :)

5.3 Coding convention

  • Class names: UpperCamelCase
  • Function/Method arguments: UpperCamelCase
  • Function/Method names: UpperCamelCase

6. Screenshots

There is no screenshots, yet!

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A Game, from the absolute scratch.


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Language:Emacs Lisp 62.3%Language:C++ 33.6%Language:Batchfile 4.2%