Awesome Vulkan
A curated list of awesome Vulkan libraries, debuggers and resources. Inspired by awesome-opengl and other awesome-... stuff.
Hardware Support
- gpuinfo - Vulkan Hardware Database by Sascha Willems
- Khronos
- NVIDIA
- Driver for Desktop
- Driver for Android
- Driver for Linux for Tegra (L4T)
- AMD
- Imagination
- Intel
- Open-source Driver
- Driver for Windows
- Qualcomm
- ARM
SDK
Document
- AMD
- Vulkan Fast Paths
- Let Your Game Shine – Optimizing DirectX 12 and Vulkan Performance with AMD CodeXL
- D3D12 & Vulkan: Lessons Learned
- Say Hello to a New Rendering API in Town!
- Vulkan Renderpasses
- Performance tweets series: Barriers, fences, synchronization
- Using the Vulkan™ Validation Layers
- Most common mistakes in Vulkan apps
- NVIDIA
- GPU-Driven Rendering
- GDC 16 - High-performance, Low-Overhead Rendering with OpenGL and Vulkan
- GDC 16 - Vulkan and NVIDIA – The Essentials
- Engaging the Voyage to Vulkan
- Vulkan Shader Resource Binding
- Vulkan Memory Management
- OpenGL like Vulkan
- Transitioning from OpenGL to Vulkan
- Siggraph 15 talk - Vulkan on NVIDIA GPUs
- ARM
- Porting a Graphics Engine to the Vulkan API
- Multi-Threading in Vulkan
- Vulkan's Key Features on ARM Architecture
- Get Your Engine Ready for Vulkan on Mobile
- Mali Vulkan Tutorials - Basic Vulkan tutorials from the Mali Vulkan SDK
- Intel
- Imagination
- Samgsung
- Epic
Tutorial
- jhenriques's tutorial
- Khronos
- Vulkan 1.0 Quick Reference
- Vulkan 1.0 Specification
- GDC 2016 Presentations
- Moving to Vulkan Khronos UK May16
- SIGGRPAH 2016 3D BOF
- Vulkan Programming Guide - AKA the Red Book.
- Lunarg's tutorial
- Siggraph
- An overview of next-generation graphics APIs - covers Vulkan, D3D12 etc.
- vulkan-sxs - explain the Vulkan API step by step and [vulkan-sync] (https://github.com/philiptaylor/vulkan-sync) - rephrase Vulkan's requirements on execution dependencies in a more precise form. [MIT]
- Vulkan in 30 minutes - by baldurk.
- Tutorial by Overv and its github repository. [CC BY-SA 4.0]
- Vulkan Demos and Tutorials [MIT].
Apps
- The Talos Principle - by Croteam.
- Dota2 - by Valve.
- Basemark - by Basemark.
- GFXBench 5 - by Kishonti.
- ProtoStar - by Epic, built with Unreal Engine 4 technology.
- Doom - by id Software.
Samples
- Sascha Willems's samples and Deferred rendering of Sponza and his talk of Khronos_meetup_munich.
- McNopper's examples
- KhronosGroup
- Samples
- Conformance Tests (CTS)
- Android port of LunarG samples.
- android tutorials.
- nvpro-samples - NVIDIA DesignWorks Samples. [LICENSE]
- gl_vk_chopper - Simple vulkan rendering example.
- gl_vk_threaded_cadscene - OpenGL and Vulkan comparison on rendering a CAD scene using veraious techniques and the blog about it.
- gl_vk_bk3dthreaded - Vulkan sample rendering 3D with 'worker-threads'.
- gl_vk_supersampled - Vulkan sample showing a high quality super-sampled rendering.
- NVIDIA GameWorks Samples - GameWorks cross-platform graphics API samples. [LICENSE]
- LunarG's samples
- vkcube - 'vkcube' sample from krh, works under X, wayland and VT console with drm/kms.
- Stardust from Intel - The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles. [LICENSE]
- Introductory Vulkan sample from AMD. [MIT]
- Vulkan Quake port based on QuakeSpasm.
Libraries
- Cinder and the story behind. [BSD]
- openFrameworks - the most famouse C++ creative coding framework. [MIT]
- bgfx - Cross-platform rendering library, bgfx backend is WIP. [LICENSE]
- PowerVR SDK - C++ cross-platform 3D graphics SDK to speed up development of Vulkan and GLES. [LICENSE]
- glfw and the guide. [LICENSE]
- MetalVK - run Vulkan on iOS and OS X. [Non-free]
- imgui - Immediate Mode Graphical User interface. [MIT]
- libvc - Vulkan Compute for C++. [LICENSE]
- AMD's Anvil - cross-platform framework for Vulkan. [LICENSE]
- Google's vulkan-cpp-library - Vulkan abstraction library using C++11 for memory, resource management, type and thread safety as well as system independency. [Apache]
- Vookoo - Vulkan Utititles Library. [MIT]
- vpp - Modern C++ Vulkan Abstraction focused on performance and a straightforward interface. [MIT]
Bindings
- libvulkan.lua - Lua bindings for Vulkan.
- dvulkan - Auto-generated D bindings for Vulkan.
- ErupteD - Another Auto-generated D bindings for Vulkan.
- Haskell bindings for Vulkan - [LICENSE]
- Vulkan-hpp Open-Source Vulkan C++ API originated from NVIDIA and the blog about it.
- VulkanSharp - C# bindings for Vulkan. [MIT]
- Vulkano - Safe and rich Rust wrapper around the Vulkan API. [MIT]
- LWJGL - Lightweight Java Game Library 3 has Vulkan bindings. [BSD]
Tools
- Nsight™ Visual Studio Edition 5.2+.
- LoaderAndValidationLayers - from KhronosGroup. [MIT]
- renderdoc - by baldurk, a stand-alone graphics debugging tool. [MIT]
- VulkanTools - LunarG's tools including layers,
vktrace
andvkreplay
. [MIT] - CodeXL - CodeXL goes open source. [MIT]
- Qualcomm GPU Tools.
- Mali Graphics Debugger.
Related lists
Similar awesome lists
- awesome - A curated list of awesome lists.
- awesome-opengl - A curated list of awesome OpenGL libraries, debuggers and resources.
- gamedev - A awesome list about game development.
- graphics-resources - A list of graphic programming resources.
License
This work is licensed under a Creative Commons Attribution 4.0 International License.
Contributing
Please see CONTRIBUTING for details.