Giters
FacticiusVir
/
SharpVk
C# Bindings for the Vulkan API & SPIR-V
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Stargazers:
149
Watchers:
16
Issues:
62
Forks:
18
FacticiusVir/SharpVk Issues
Exception on Ubuntu 22.04.2 LTS (Jammy Jellyfish)
Updated
a year ago
Microsoft's Dozen (Dzn) for running Vulkan over DirectX12. Is this something that can be implemented?
Updated
2 years ago
Shanq bindings don't support non-matrix types
Updated
4 years ago
Update Vulkan Api
Updated
4 years ago
Comments count
1
AcquireNextImage ignores VK_TIMEOUT & VK_NOT_READY
Updated
4 years ago
Profiling category not set for the various Vulkan functions
Updated
4 years ago
Comments count
1
Wrong/missing SType for some structures
Updated
5 years ago
Comments count
8
Android, does CreateAndroidSurface work?
Updated
5 years ago
Comments count
7
Slow compile times
Updated
5 years ago
Comments count
3
Leaking DLL handles
Updated
5 years ago
Comments count
1
Expose internal methods / Low-level wrapper?
Closed
5 years ago
Comments count
2
No layers reported when run outside of console.
Closed
5 years ago
Comments count
5
`layerName` isn't optional
Closed
5 years ago
Comments count
1
`assignAction.LengthExpression` in `marshalFrom` missing pointer.
Updated
5 years ago
Comments count
5
Naming inconsistencies
Updated
5 years ago
Comments count
1
`...Info` structures not unmarshaled.
Updated
5 years ago
Comments count
1
`SharpVk.Instance.Create` overload parameter disparity with debugging
Updated
5 years ago
Comments count
2
ArgumentNullException CreateDebugReportCallback
Closed
5 years ago
Support for VK_KHR_mir_surface should be removed
Closed
6 years ago
Comments count
1
Premature gabrage collection of DebugReportCallback delegate
Updated
7 years ago
Comments count
1
Potential Marshaling issue in ImageBlit
Closed
7 years ago
Comments count
14
CommandCaches confusion
Closed
7 years ago
Comments count
4
VK API Commands should be correctly generated, compiled & executed
Updated
7 years ago
Comments count
9
Shanq using non-GLM sharp vector and matrix types
Closed
7 years ago
Comments count
3
PCL support
Closed
7 years ago
Comments count
7
Add static bool32 members
Closed
7 years ago
Comments count
3
Improve performance of umanaged functions call
Closed
7 years ago
Comments count
4
Outstanding 0.4.0 tasks
Closed
7 years ago
Improve comment parsing
Closed
7 years ago
Comments count
1
Debug callback: convert uint64 to c# object
Updated
7 years ago
DeviceMemory.MapMemory has ref parameter, could be out or return value.
Closed
7 years ago
Comments count
3
Vertex buffer and uniform buffer crashing
Closed
7 years ago
Comments count
10
The Triangle example for UWP?
Updated
7 years ago
Comments count
10
GLFW should be extended
Updated
8 years ago
Comments count
16
AddrOfPinnedObject on not pinned object.
Updated
8 years ago
Comments count
6
Output Compute Shaders from Shanq
Updated
8 years ago
Next field not set to 0
Closed
8 years ago
Comments count
3
SigSegV on linux
Closed
8 years ago
Comments count
9
Struct marshalling under Mono
Updated
8 years ago
Generator Syntax Error
Closed
8 years ago
Comments count
4
Fixed length fields of input structs are not marshalled
Closed
8 years ago
Comments count
1
Device.DebugMarkerSetObjectName unusable because it needs a raw handle (ulong)
Closed
8 years ago
Comments count
4
Tidy NuGet package frameworks
Closed
8 years ago
Comments count
1
Dependency clean-up
Closed
8 years ago
Missing 0–extern subpass dependency in HelloTriangle
Closed
8 years ago
Comments count
6
Fix code documentation
Closed
8 years ago
Comments count
1
Unused imageCount in HelloTriangle
Closed
8 years ago
Unused presentQueue in HelloTriangle
Closed
8 years ago
[Question] GlmSharp dependency
Closed
8 years ago
Comments count
2
Generate Pfn_* delegates and define a procedure for hooking Debug callbacks
Closed
8 years ago
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