Mr Faber SanZ (FaberSanZ)

FaberSanZ

Geek Repo

Location:Colombia

Twitter:@FaberSan_Z

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Mr Faber SanZ's starred repositories

game-programmer

A Study Path for Game Programmer

glfw

A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

tiny-gpu

A minimal GPU design in Verilog to learn how GPUs work from the ground up

Language:SystemVerilogStargazers:6155Issues:56Issues:19

JoltPhysics

A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.

Language:C++License:MITStargazers:5677Issues:67Issues:237

FastNoiseLite

Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go

Language:RustLicense:MITStargazers:2599Issues:59Issues:91

ozz-animation

Open source c++ skeletal animation library and toolset

Language:C++License:NOASSERTIONStargazers:2308Issues:95Issues:116

steam-audio

Steam Audio

Language:C++License:Apache-2.0Stargazers:2155Issues:74Issues:312

webgpu-samples

WebGPU Samples

Language:TypeScriptLicense:BSD-3-ClauseStargazers:1637Issues:49Issues:139

gpuvis

GPU Trace Visualizer

Language:C++License:MITStargazers:798Issues:35Issues:30

glChAoS.P

3D GPUs Strange Attractors and Hypercomplex Fractals explorer - up to 256 Million particles in RealTime

Language:C++License:BSD-2-ClauseStargazers:779Issues:27Issues:11

Vulkan-ValidationLayers

Vulkan Validation Layers (VVL)

Language:C++License:NOASSERTIONStargazers:712Issues:60Issues:2102

FidelityFX-SDK

The main repository for the FidelityFX SDK.

Language:C++License:MITStargazers:706Issues:23Issues:57

vulkan_minimal_compute

Minimal Example of Using Vulkan for Compute Operations. Only ~400LOC.

Language:C++License:MITStargazers:705Issues:32Issues:3

D3D12MemoryAllocator

Easy to integrate memory allocation library for Direct3D 12

Language:C++License:MITStargazers:699Issues:27Issues:35

DLSS

NVIDIA DLSS is a new and improved deep learning neural network that boosts frame rates and generates beautiful, sharp images for your games

Language:CLicense:NOASSERTIONStargazers:650Issues:38Issues:0

ChameleonRT

An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)

Language:C++License:MITStargazers:579Issues:21Issues:18

z80-open-silicon

Z80 open-source silicon clone. Goal is to become a silicon proven, pin compatible, open-source replacement for classic Z80.

Language:VerilogLicense:Apache-2.0Stargazers:530Issues:28Issues:5

UnrealSharp

UnrealSharp is a plugin to Unreal Engine 5, which enables developers to create games using C# with Hot Reload

Language:C#License:MITStargazers:460Issues:24Issues:90

GPU-Reshape

GPU Reshape (GRS) is an API agnostic instrumentation framework, with instruction level validation.

Language:C++License:NOASSERTIONStargazers:342Issues:9Issues:55

resources

Graphics Programming Resources List

License:CC0-1.0Stargazers:213Issues:12Issues:0

vk_mini_samples

Collection of Vulkan samples

Language:CMakeLicense:Apache-2.0Stargazers:181Issues:13Issues:8

ReSTIR-Vulkan

Vulkan implementation of ReSTIR

SupernovaEngine

An experimental game engine.

Language:C++License:MITStargazers:120Issues:1Issues:0

RTXMU

RTX Memory Utility Library helps to reduce and compact ray tracing memory for games

Language:C++License:MITStargazers:101Issues:24Issues:2

FreeTypeSharp

A modern cross-platform managed FreeType2 library

Language:C#License:MITStargazers:60Issues:2Issues:12

vk_compute_mipmaps

Customizable compute shader for fast cache-aware mipmap generation

Language:GLSLLicense:NOASSERTIONStargazers:38Issues:11Issues:2

The-Modern-Vulkan-Cookbook

The Modern Vulkan Cookbook published by Packt

Language:C++License:MITStargazers:36Issues:3Issues:0

Transvoxel

Data tables used in the Transvoxel Algorithm

Language:C++License:MITStargazers:33Issues:1Issues:0

ObjLoader

ObjLoader C#

Language:C#License:MITStargazers:6Issues:3Issues:0