Mr Faber SanZ's starred repositories
game-programmer
A Study Path for Game Programmer
JoltPhysics
A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
FastNoiseLite
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
ozz-animation
Open source c++ skeletal animation library and toolset
steam-audio
Steam Audio
webgpu-samples
WebGPU Samples
Vulkan-ValidationLayers
Vulkan Validation Layers (VVL)
FidelityFX-SDK
The main repository for the FidelityFX SDK.
vulkan_minimal_compute
Minimal Example of Using Vulkan for Compute Operations. Only ~400LOC.
D3D12MemoryAllocator
Easy to integrate memory allocation library for Direct3D 12
ChameleonRT
An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)
z80-open-silicon
Z80 open-source silicon clone. Goal is to become a silicon proven, pin compatible, open-source replacement for classic Z80.
UnrealSharp
UnrealSharp is a plugin to Unreal Engine 5, which enables developers to create games using C# with Hot Reload
GPU-Reshape
GPU Reshape (GRS) is an API agnostic instrumentation framework, with instruction level validation.
vk_mini_samples
Collection of Vulkan samples
ReSTIR-Vulkan
Vulkan implementation of ReSTIR
SupernovaEngine
An experimental game engine.
FreeTypeSharp
A modern cross-platform managed FreeType2 library
vk_compute_mipmaps
Customizable compute shader for fast cache-aware mipmap generation
The-Modern-Vulkan-Cookbook
The Modern Vulkan Cookbook published by Packt
Transvoxel
Data tables used in the Transvoxel Algorithm