Brady Jessup's starred repositories
meshoptimizer
Mesh optimization library that makes meshes smaller and faster to render
overgrowth
Open Source codebase of the game Overgrowth by Wolfire Games LLC
Vulkan-Docs
The Vulkan API Specification and related tools
VulkanMemoryAllocator
Easy to integrate Vulkan memory allocation library
Vulkan-ValidationLayers
Vulkan Validation Layers (VVL)
VulkanTutorial
Tutorial for the Vulkan graphics and compute API
VulkanLearn
Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented, such as deferred rendering, physical based rendering, bloom, screen space ambient occlusion, screen space reflection, depth of field, skeleton animation, etc
DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
SpartanEngine
A game engine with an emphasis on real-time cutting-edge solutions
HybridRenderingEngine
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
DeferredEngine
A deferred engine created with monogame
Chip_8_emulator
Creating an easy Chip 8 emulator to learn more about emulation