Brady Jessup (Ershany)

Ershany

Geek Repo

Company:Rockstar Games

Location:Ontario, Canada

Home Page:https://tyrannicalgames.ca/

Twitter:@Ershany

Github PK Tool:Github PK Tool

Brady Jessup's starred repositories

meshoptimizer

Mesh optimization library that makes meshes smaller and faster to render

Language:C++License:MITStargazers:5181Issues:0Issues:0

godot

Godot Engine – Multi-platform 2D and 3D game engine

Language:C++License:MITStargazers:84820Issues:0Issues:0

Cemu

Cemu - Wii U emulator

Language:C++License:MPL-2.0Stargazers:6501Issues:0Issues:0

overgrowth

Open Source codebase of the game Overgrowth by Wolfire Games LLC

Language:C++License:Apache-2.0Stargazers:2412Issues:0Issues:0
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donut

Open source reimplementation of The Simpsons: Hit & Run

Language:C++License:GPL-3.0Stargazers:398Issues:0Issues:0

entt

Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

Language:C++License:MITStargazers:9566Issues:0Issues:0

soil

Simple OpenGL Image Library

Language:CLicense:MITStargazers:149Issues:0Issues:0
Language:C++License:GPL-3.0Stargazers:3447Issues:0Issues:0
Language:C++License:GPL-3.0Stargazers:1392Issues:0Issues:0

MaterialX

MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.

Language:C++License:Apache-2.0Stargazers:1748Issues:0Issues:0

vkQuake

Vulkan Quake port based on QuakeSpasm

Language:CLicense:GPL-2.0Stargazers:1666Issues:0Issues:0

Vulkan-Docs

The Vulkan API Specification and related tools

Language:JavaScriptLicense:NOASSERTIONStargazers:2673Issues:0Issues:0

VRS-DoF

Variable Rate Shading and Depth of Field

Language:C++License:MITStargazers:95Issues:0Issues:0

stb

stb single-file public domain libraries for C/C++

Language:CLicense:NOASSERTIONStargazers:25407Issues:0Issues:0

VulkanMemoryAllocator

Easy to integrate Vulkan memory allocation library

Language:CLicense:MITStargazers:2407Issues:0Issues:0

Vulkan

Examples and demos for the new Vulkan API

Language:GLSLLicense:MITStargazers:9798Issues:0Issues:0

spdlog

Fast C++ logging library.

Language:C++License:NOASSERTIONStargazers:22569Issues:0Issues:0

Vulkan-ValidationLayers

Vulkan Validation Layers (VVL)

Language:C++License:NOASSERTIONStargazers:712Issues:0Issues:0

VulkanTutorial

Tutorial for the Vulkan graphics and compute API

Language:C++License:CC-BY-SA-4.0Stargazers:3014Issues:0Issues:0

VulkanLearn

Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented, such as deferred rendering, physical based rendering, bloom, screen space ambient occlusion, screen space reflection, depth of field, skeleton animation, etc

Language:C++License:MITStargazers:291Issues:0Issues:0

DirectX-Graphics-Samples

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

Language:C++License:MITStargazers:5765Issues:0Issues:0

smaa

SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, and featuring an improved and advanced pattern detection & handling mechanism.

Language:C++License:NOASSERTIONStargazers:928Issues:0Issues:0

SpartanEngine

A game engine with an emphasis on real-time cutting-edge solutions

Language:C++License:MITStargazers:2017Issues:0Issues:0

Q2RTX

NVIDIA’s implementation of RTX ray-tracing in Quake II

Language:CLicense:NOASSERTIONStargazers:1201Issues:0Issues:0

HybridRenderingEngine

Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

Language:C++License:MITStargazers:1105Issues:0Issues:0

veloren

An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.

Language:RustLicense:GPL-3.0Stargazers:5430Issues:0Issues:0

DeferredEngine

A deferred engine created with monogame

Language:C#License:MITStargazers:240Issues:0Issues:0
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Chip_8_emulator

Creating an easy Chip 8 emulator to learn more about emulation

Language:C++Stargazers:3Issues:0Issues:0