Erlite / Replicate

A networking framework to read and write tables efficiently for Garry's Mod.

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Replicate

A networking framework to read and write tables efficiently for Garry's Mod.

What is it?

Replicate has been made as a replacement for net.ReadTable() and net.WriteTable(). It requires a little bit more setting up for tables, but once done, will handle networking these efficiently and effortlessly.

Why do I see net.ReadTable() and net.WriteTable() in the code then?

This library does not make use of these, except for the following reasons:

  • You're networking a table that wasn't setup (i.e. your fault.)
  • You're networking a nil table (net.WriteTable() is fine since it'll just say it's nil, it isn't costly at all)

I'm looking at you gmodstore, this library's usage of the functions shouldn't be "prohibited" as long as the developers respect the usage.

Usage

This assumes your tables are already metatables, if not, check this wiki page out.

First, you need to add the GetReplicatedProperties(rt) function to your metatable. This function is used to generate a "ReplicationTemplate" for your table, and will let Replicate handle networking automatically.

You must add each property you wish to network, as they will be the only ones sent.

function ReplicatedTable:GetReplicatedProperties(rt)
  rt:AddString("name")
  rt:AddUInt("money",  32)
  rt:AddBool("has_team")

  -- Properties can have replication conditions, and will be sent if the condition returns true.
  rt:AddColor("team_color")
    :SetReplicationCondition(function(tbl)  return tbl.has_team end)

  -- They can also depend on other properties, and will only be sent if the dependency was replicated.
  rt:AddColor("secondary_color")
    :SetDependsOn("team_color")
  
  -- You can replicate lists, the values will be sent.
  -- The last argument is the number of bits that may represent the maximum amount of elements in the list.
  rt:AddOrderedList("inventory", ReplicationType.String, 8)
end

You must then call Replicate.SetupMetaTable() at the end of your table.

setmetatable(ReplicatedTable,  {__call = ReplicatedTable.new})
-- The second argument is a debug/friendly name to give to your metatable.
Replicate.SetupMetaTable(ReplicatedTable,  "ReplicatedTable")

Replicate will generate everything needed to network your table (or throw an error if you've done something wrong!) You can check the example metatable here.

Supported types

Every type supported by the net library is supported, as well as some custom helpers. You can find the complete list here.

Sending the table

Instead of using net.WriteTable(), you simply call Replicate.WriteTable()

net.Start("MyNetMessage")
	Replicate.WriteTable(tbl)
net.SendToServer()

Be careful: any table that isn't registered or doesn't have a metatable will default to net.WriteTable()

Receiving the table.

Same as above, but using Replicate.ReadTable(). You must supply the meta table to grab a template from.

net.Receive("MyNetMessage", function(len, ply)
	local tbl = Replicate.ReadTable(MyMetaTable)
end)

About

A networking framework to read and write tables efficiently for Garry's Mod.

License:MIT License


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