James B's starred repositories
UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
sqids-dotnet
Official .NET port of Sqids. Generate short unique IDs from numbers.
sticky-pull-request-comment
create comment on pull request, if exists update that comment.
ThisAssembly
Exposes project and assembly level information as constants in the ThisAssembly class using source generators powered by Roslyn.
Aether.Physics2D
2D collision detection system.
BMeshUnity
A Unity package to make runtime procedural mesh generation more flexible.
FontStashSharp
C# port of https://github.com/memononen/fontstash
shadergraph-markdown
Markdown-like syntax for ShaderGraph properties, to make better material inspectors
BloomFilter-for-Monogame-and-XNA
A bloom filter module, which can easily be added to existing applications. Solution includes sample
sync-method-generator
Generates a synchronized version of an async method
Apos.Shapes
Shape rendering library for MonoGame.
RimWorld-TDBug
Useful debug/dev tools for RimWorld. Always keep this mod on.
Velentr.Font
An alternative solution for Monogame/FNA/XNA-derived frameworks that utilizes SharpFont to draw text rather than the traditional SpriteFont approach.
Melee-Animation
Rimworld Melee Animation Mod repository.
bend-syntax-highlighter
Source code for vscode extension of Bend programming language.