Endilll / exprcpp

C++-based Expr for VapourSynth

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ExprCpp

Same as std.Expr(), but takes C++ functions instead of MaskTools RPN expressions.

Example

The following examples yield the same results as clip = core.std.Expr((clip_a, clip_b), 'x y - abs 4 > x y * x x * ?') assuming both sources are 8-bit.

Inline mode

Inline mode is the same as with Expr.

user_func = '''
#include <cmath>

uint16_t func(uint8_t x, uint8_t y)
{
    if (std::abs(x - y) > 4) {
        return x * y;
    } else {
        return x * x;
    }
}
'''
clip = core.expr.expr_cpp((clip_a, clip_b), (user_func,))

Separate source mode

Separate source mode allows to place all C++ code in a separate file, picking functions by their names. user.cpp:

#include <cmath>

uint16_t func(uint8_t x, uint8_t y)
{
    if (std::abs(x - y) > 4) {
        return x * y;
    } else {
        return x * x;
    }
}

Vapoursynth script:

clip = core.expr.expr_cpp((b1, b2), ('func',), source_path='/path/to/user.cpp')

Usage

expr_cpp()

Currently ExprCpp mimics Expr user interface to the extent possible:

  • clips: Sequence[VideoNode] — input clips.
  • code: Sequence[str] — user code (inline mode) or user function name (separate source mode) for each corresponding plane. As with Expr, empty string means copying, and no string at all means using the last one. See details in the next section.
  • format: Optional[VSFormat] — output format. Defaults to the first input clip's format.
  • source_path: Optional[str] — path to file with user code. Enabled separate source mode. Debug options:
  • cxxflags: Optional[Sequence[str]] — override optional flags supplied to compiler. Can be an empty sequence. Defaults are ("-std=C++17", "-O3", "-march=native"). They're parsed by clang++ driver even on Windows, so cl flags won't work.
  • dump_path: Optional[str] — folder to place dumps to. Default to currend working directory.
  • dump_source: bool = false — dump full source that goes to JIT.
  • dump_bitcode: bool = false — dump LLVM IR bitcode outputted by Clang frontend. Use llvm-dis to get readable LLVM IR source.
  • dump_binary: bool = false — dump native binary outputted by backend. Use objdump -d or llvm-objdump -d to get readable assembly.

User code

Requirements:

  1. Valid C++ code.
  2. (for inline mode) Exactly one function (or overload set) in global namespace.
  3. With signature compatible (in terms of C++) with input clips and output format.

Name doesn't matter for the purpose of evaluation. It's used only for naming dumps, if they're requested. Every piece of code is separated from others in runtime.

Restrictions:

  1. Namespaces exprcpp and expr are reserved. Don't even mention them.
  2. Half-precision floating-point (FP16) is not supported (yet).
  3. Operator new is not supported (yet), as well as anyting that depends on it, including much of STL. But you can still get away with it if new will be optimized away.
  4. Exceptions are currently not expected to work.

Things to keep in mind:

  1. Unsigned types wrap on overflow and underflow. For your generic 8-bit source that uses uint8_t underneath it means that uint8_t{-1} == 255 and uint8_t{256} == 0, for instance.
  2. If output type in integer and you want your return values to be clamped (saturated), beware returning the type that exactly matches output type — return a wider type instead (note uint16_t in example in spite of 8-bit source).
  3. Arithmetic in C++ has many other sharp corners, especially when it comes to floating-point. Stack Overflow and en.cppreference.com help a lot.
  4. Unlike Expr, ExprCpp doesn't require input clips to have constant dimensions, but it still requires dimensions of input clips to match on every processed frame.

Usage tips:

  1. You don't have to include <cstdint> to get access to uint*_t types — it's included by default.
  2. (for inline mode) If you need to split your processing into multiple functions, place additional ones into namespace. Common choices are details, impl or even unnamed, but stay out of reserved namespaces.
  3. Use overloading or templates to generalize your functions for different outputs.

Tips to boost performance:

  1. Measure. Intuition is among your worst enemies.
  2. Avoid conversions. Take inputs using clip format's native type, mind your return type (also see (2) above).
  3. Don't be clever. The better optimizer "understands" your code, the better output it can produce. A bit of testing I've done using the example suggests that ExprCpp can be on par with Expr from performance standpoint.

Building

Prerequsites

  • Compiler with C++17 support
  • CMake 3.16.3+
  • LLVM 10+ (llvm-10-dev)
  • Clang 10+ (libclang-cpp10-dev)

Linux

mkdir build
cd build
cmake ..
cmake --build .

Windows

Windows distibution of LLVM doesn't expose C++ API nor as dynamic library neither as static one, so it's required to build it from source, and to let ExprCpp to statically link with it. ExprCpp supports building as an LLVM external project to achieve this:

  1. Clone ExprCpp repo
  2. Clone LLVM monorepo
  3. Open Visual Studio Developer Console x64 and navigate to LLVM monorepo:
mkdir build
cd build
cmake -G Ninja -DCMAKE_BUILD_TYPE=Release -DLLVM_ENABLE_PROJECTS=clang -DLLVM_EXTERNAL_PROJECTS=ExprCpp -DLLVM_EXTERNAL_EXPRCPP_SOURCE_DIR="path\to\exprcpp\root" -DCMAKE_CXX_STANDARD=17 -DLLVM_ENABLE_RTTI=ON -DLLVM_ENABLE_EH=ON ../llvm
ninja exprcpp

specifying path to ExprCpp root directory.

Notes on CMake arguments:

  1. It doesn't have to be Ninja, but I haven't tested other build systems.
  2. Omit -DCMAKE_BUILD_TYPE=Release for debug build (or specify Debug explicitly).
  3. Add -DLLVM_ENABLE_LLD=ON to enable lld linker. Highly recommend it for debug builds.
  4. Add -DLLVM_ENABLE_LTO=Full to enable link-time optimization.
  5. Add -DLLVM_TARGETS_TO_BUILD=X86 to limit range of LLVM targets to just x86 (includes x86_64).

Future Development

  1. Migrate to C++20.
  2. FP16 support.
  3. STL support.
  4. Look into GPU acceleration.
  5. Consider using vsxx.
  6. Consider moving to LLVM-C and libClang.

Feedback

Thank you for getting this far. User feedback is what I'm always lacking, so feel free to join this Telegram chat to contact me on anything. Feedback could also make future plans become a reality sooner.

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C++-based Expr for VapourSynth

License:GNU Lesser General Public License v3.0


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