Enanyy's repositories

Frame

帧同步demo,包含了服务器和客户端,实现了LockStep和乐观帧同步两种模式

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UIFramework-xLua

一个基于UGUI的UI管理框架

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LuaGame-toLua

A MMO game client with tolua.

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AssetLoader

一个使用简单,功能齐全,管理方便的Unity资源管理器。

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free-programming-books-zh_CN

:books: 免费的计算机编程类中文书籍,欢迎投稿

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kcp

KCP - A Fast and Reliable ARQ Protocol

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lua-protobuf

A Lua module to work with Google protobuf

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mini-kbe

The essence of KBEngine \ 轻量级的kbengine服务器实现

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RVO2

Optimal Reciprocal Collision Avoidance (C++)

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Simple-Procedural-Terrain

A simple example of how to create a Unity terrain from code using procedural noise.

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uGUI

Source code for the Unity UI system.

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Unity-2018-Shaders-and-Effects-Cookbook-Third-Edition

Unity 2018 Shaders and Effects Cookbook Third Edition, published by Packt

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Unity-Design-Pattern

:tea: All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现

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UnityGrassGeometryShader

Source code for Grass Shader tutorial for Unity. Generates blades with a geometry shader, tessellates input mesh to control density.

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UnityToonShader

Source code for Toon Shader tutorial for Unity. Has specular, rim lighting, and can cast and receive shadows.

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