SMPS Player/Extractor
Original by Valley Bell (2014 - 2018), Modifications by EmreTech (2023)
Version 3.0.0 (2023-07-28)
This program plays & dumps SMPS music files, a format commonly used in games for the Sega MegaDrive/Genesis.
Features
- accurate playback of SMPS files used in MegaDrive, Sega Pico and Master System games (maybe not 100% accurate for a few special driver variations, but the differences should be inaudible)
- fully customizable SMPS commands and drums
- many SMPS driver settings, incl. FM/PSG frequencies and modulation/volume envelope commands
- separate SMPS settings for every file extention
- support for a wide range of SMPS effects and commands
- support for FM, PSG and DAC on the drum channel and mixed drums (FM/PSG is common)
- global FM instrument tables
- clean DAC playback, with frequencies based on Z80 cycle calculations
- multichannel DAC playback for games like Ristar, with adjustable DAC mixing volume
- supports compressed (DPCM) and uncompressed (PCM) DAC sounds and DAC banks
- VGM logging (v1.60) includes automatic looping
- support for dumping currently playing files into .wav files
Usage
In order to play the SMPS files of a certain game, you need to load that game's config.ini. This is done by editing the config.ini in the folder where the SMPSPlay executable lies.
- Cursor Up/Down - change song
- Enter - play
- Space - pause/resume
- N - next song
- A - automatic progessing (plays the next song when a song is finished or played the configured amount of full loops (default 2))
- P - PAL mode on/off (affects only games that use VInt for timing)
- S - stop and mute music (calls the StopAllSound SMPS routine)
- F - fade music out (calls FadeOutMusic SMPS routine)
- V - enable/disable VGM logging
- J - toggle Conditional Jump variable
- ESC / Q - quit
Channel Muting
1-6
: mute/unmute YM2612 channel 1-6*
: mute/unmute YM2612 DAC channel7-9
: mute/unmute PSG channel 1-30
: mute/unmute PSG channel 4/noise
About offsets for SMPS Z80-based songs
In some cases, the autodetection for the in-ROM start offset of the song fails. Then you need to specify the original Z80 offset of the song.
This can be done with the following file name format:
Title.oooo.ext
oooo
is a 4-digit hexadecimal number and represents the original Z80 offset of the song. (It MUST be 4-digits long or it will be ignored.)
This technique can also be used to specify the original start address of instrument tables.
Credits
This program was originally written by Valley Bell.
Modifications to this program have been made by EmreTech.
The sound emulation uses sound cores from MAME.
The wave playback code was taken from VGMPlay.
The SMPS engine code is based on disassemblies of various SMPS sound drivers.
A huge thanks to the developers of IDA, The Interactive Disassembler. Disassembling the SMPS sound drivers would've been a lot harder without this great tool.
Thanks to Xeeynamo for contributing.
History
EmreTech
-
2023-07-28 - 3.0.0
The README has been updated into a Markdown file
This program now complies with Semantic Versioning. To represent this, the version has changed from what would have been 2.30 to 3.0.0.
Added song dumping, where each individual song that is played is dumped into its own file
!!BREAKING CHANGE!! Renamed the "LogWave" config option to "LogAllWave"
The amount of loops until the next song can now be configured via "LoopsUntilEnd", defaults to 2
What the program should do after the last song during automatic progression can now be configured via "OnLastSong", defaults to "Fade"
Valley Bell
-
2018-06-24 - 2.20
fixed bug where a "Communication Variable" event prevented automatically going to the next song until a key is pressed
replaced sound output and emulation system with libvgm's Audio Output and Emulation libraries
added option to select audio API (previously only WinMM was supported)
fixed auto-advance after stopping by pressing 'S'
added .ini option to configure output volume
fixed various bugs regarding 1-up save states
added preSMPS support
made "CompressVGM" option work
added DAC volume control for logged VGMs
added support for separate instrument formats for instrument libraries
fixed Quackshot and S3K volume commands
-
2015-07-07 - 2.11 improved loop detection
fixed delay during first tick of SMPS Z80 Type 1 songs
fixed bug with cross-referenced instruments
added conditional jumps used by Columns
fixed FadeIn to use parameters defined in DefDrv.txt
fixed missing DAC drums in VGM logs of some SMPS Z80 Type 2 songs
fixed FM Volume Envelopes
-
2015-04-05 - 2.10
added "Tempo1Tick" setting, allowing for more accurate jitter emulation
added full support for the SMPS variant used in Sonic 2 Recreation
added support for music save states used by the Sonic series 1-up tunes
added SFX commands from Sonic 3 & Knuckles
added full support for Mickey Mouse: Castle of Illusion (including FM -> PSG ADSR conversion)
added "FMDAC" drum type for Mercs
fixed missing DAC sounds in VGM logs
added per-driver fading settings
added Fade In support used by Sonic games
added support for Super Monaco GP II's melody DAC channel
added NEC ADPCM support for Sega Pico SMPS
added configurable wave output settings and channel muting (thanks Xeeynamo)
added multiple "algorithm" settings for DAC driver (to simulate separate DPCM and PCM loops)
added emulation of various bugs/oddities present in SMPS Z80
-
2014-08-17 - 2.01
added proper support for Master System SMPS (incl. PSG drums, additional commands)
added preSMPS instrument format (register-data pairs)
added support for 2x 2op drums (used in early preSMPS Z80)
-
2014-07-01 - 2.00
First real public release.
-
2014-05-04
MainMemory releases SMPSOUT.DLL, a music DLL for Sonic & Knuckles PC Collection. I lent him much of the code I had written for SMPSPlay at that time.
-
2014-02-20
Begin of the project - a complete rewrite of SMPSPlay.