Em-Six / Netherdeep

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Character Creation

Race

All allowed, except legacy races which were updated in Monsters of the Multiverse. However, the following are races which form the majority within Exandria:

  • Dwarves
  • Elves & Half Elves
  • Halflings
  • Humans
  • Aarakocra
  • Aasimar
  • Dragonborn
  • Firbolg
  • Genasi
  • Gnomes
  • Goblins
  • Goliaths
  • Kenku
  • Orcs & Half Orcs
  • Tabaxi
  • Tieflings
  • Tortles

The region of Exandria the campaign will begin in consists primarily of goblins, orcs, minotaur, and drow. However, other races are not uncommon in this region either.

Ability Scores

For Ability scores, use the following array: 16, 15, 14, 12, 12, 8 Any value can be used on any ability, but each value can only be used once.

Backstory

Please consider your backstory for your character, which will be explored through the campaign as you roleplay. It is not necessary for you to explain this to other players, if you would prefer this to be revealed as the campaign progresses. You will be required to have known each other for a short time before the campaign starts, so please include room within your backstory for the following questions to be answered:

  • Why are you in Jigow? (See below for a short description of Jigow)
  • How did you get there (if not native)?
  • How did you meet the party? (Please figure this one out as a group)

The Inverted Heroic Chronicle can be used to find out where a particular race may have grown up, which can assist you in developing your backstory.

Please use the Heroic Chronicle featured in The Explorer's Guide to Wildmount to assist you in coming up with ideas for your backstory (you do not need to roll for the tables, select your preference). It gives a good step by step on how to create a character that feels beleivable for the setting. Choose a fateful moment that you feel will enhance your backstory, or create your own similar in nature to the ones featured.

The Critical Role Wiki features pages on all locations mentioned in the Heroic Chronicle, as well as races, factions, and other lore, so you can research and deepen your backstory.

If you need/want help with character creation or backstory, let me know and I will sit with you to figure it out.

What the Characters Know

Characters begin the adventure knowing the following facts.

Kryn Dynasty

The Kryn Dynasty is the dominant nation in Xhorhas. It was founded by a drow queen named Leylas Kryn, who fled the Underdark and the tyrannical rule of Lolth the Spider Queen along with her disciples. The Bright Queen still rules the dynasty centuries later, and its cities contain more than just drow. Orcs, goblinoids, tieflings, humans, and many others call the cities of the dynasty their home. Countless more denizens of the dynasty are nomads who roam the wastes in clans, hunting mastodons and other Xhorhasian megafauna.

Jigow

This coastal settlement is actually a string of villages that are home to a collection of folk from all over Xhorhas. Goblin and orc clans founded Jigow, which explains why the settlement is governed by two elders—a goblin and an orc. The Aurora Watch (the military arm of the Kryn Dynasty) maintains a presence here, under the command of a drow called Taskhand Durth Mirimm.

Townsfolk tend to be competitive, and friendly rivalries are commonplace. Most of Jigow's residents live in a central region called the Jumble. The festival of merit is to begin any day now, and is sure to feature many fun events for townsfolk and visitors to compete in.

The Luxon

The official deity of the Kryn Dynasty, whose symbol appears on the nation's heraldry, is the Luxon. This mysterious divine entity of light and rebirth has granted its faithful several esoteric secrets, the greatest of which is consecution—the act of preparing one's soul for rebirth. Through consecution, some people within the Kryn Dynasty have lived many lifetimes, often in bodies different from the ones they were first born in. In the sequence of consecution, a drow might become a goblin, then be reborn as a bugbear, then an orc, and so on—all the while gaining greater knowledge about the world through their experiences. This process has no mechanical benefit, but players can make consecution and rebirth an interesting part of their characters' back stories.

If a follower of the Luxon who has undergone the ritual of consecution dies within 100 miles of a Luxon beacon, their soul is ensnared by it and reincarnated within the body of a random Humanoid newborn within 100 miles of the beacon.

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