Elletra

Elletra

Geek Repo

Location:Seattle, Washington

Home Page:https://elletra.rocks

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Elletra's repositories

bl-decompiled

Blockland's default scripts, decompiled.

dso.js

A DSO decompiler for Blockland. It sucks and will be replaced eventually.

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dso-sharp

***THIS DOESN'T WORK PROPERLY -- PLEASE READ THE README***

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image2brick

An open source implementation of the image2brick program.

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PackageAnyFunction

[Does NOT work for r2000] A DLL I wrote in like 10 minutes that lets you package/overwrite any normally DSO-defined function.

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Support_AnimatedTextures

Adds support for animated textures.

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System_Instruments

Playable instruments for Blockland.

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tge14

The source code for TGE 1.4

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bl-liberator

Patches out certain restrictions from Blockland v21 r2033.

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Event_Instruments

Events for the playable instruments mod.

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ACSE

A Save Editor for the Animal Crossing main series games written in C#

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bl-load-balancer

Just a silly little test.

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bl_save

Read Blockland saves.

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bls2brs

Convert Blockland saves to Brickadia saves.

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dso-decompiler-webpage

The source code for my online DSO decompiler.

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libDTShape

Library to load Torque3D DTS Shapes

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mm

Decompilation of The Legend of Zelda: Majora's Mask

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oot

Decompilation of The Legend of Zelda: Ocarina of Time

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Print_PxSys_Default

Default color prints for PxSys.

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pxsys-server

Server-side rendering for Blockland.

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Server_Rollercoaster

Adds functionality for first-person rollercoasters with PathCamera. Still a work-in-progress.

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Server_SwimZones

A (WIP?) swimming/air system similar to Subnautica's.

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sox-audio

A NodeJS interface to SoX audio utilities

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Support_Lightning

Adds support for creating lightning with ease.

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Support_PxSys

A client for PxSys that renders pixel data on bricks.

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Torque2D

MIT Licensed Open Source version of Torque 2D game engine from GarageGames

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Torque3D

MIT Licensed Open Source version of Torque 3D from GarageGames

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