- Adds Link from The Legend of Zelda: Breath of the Wild as a playable character.
- Unlockable alternative skills and skins
- Multiplayer compatible
Watch a showcase here!
PM me on Discord @TheWarlock117#6226 with any bugs, complaints, or suggestions!
Please check known issues first! Also be aware that I am unlikely to add any more skins than are already included. Due to the nature of BOTW's assets, adding new skins is incredibly time-consuming and tedious, and if I add any more, it will be further down the road, when I am feeling particularly masochistic.
TheWarlock117 - Everything
- Rob & TheTimesweeper for their incredible Henry Tutorial survivor, on which this is based
- Risk of Rain 2 Modding discord for their unending help and patience
- TheTimesweeper for Enforcer shielding code
Skill | Description | |
---|---|---|
Paraglider | An item that you received from the king on the Great Plateau. It allows you to sail through the sky.Hold space while you're in the air to use it. |
Skill | Description | |
---|---|---|
The Master Sword | The legendary sword that seals the darkness. Swing forward for 200% damage. At over 90% health, fire a sword beam for 100% damage. |
Hylian Outfit | Snowquill Outfit | Gerudo Outfit | Wild Outfit | Dark Link | Birthday Suit | Champion's Tunic |
---|---|---|---|---|---|---|
- Some animations are unsynced in Multiplayer - Bomb Throw, Paraglider, Shielding, etc.
- Mipha's Grace stock not correctly showing used for non-host players in Multiplayer - should be visual only
- Some particles are unreasonably large (Teleporter particles, etc.). I believe this is caused by the model's initial scale, and as it takes an incredible amount of tedious work to get the model ready in-game, is likely not be patched anytime soon
- Some sounds don't play for non-host players in Multiplayer
- Bow slow-mo can be inconsistent (both sound and activation)
- Stasis doesn't apply freeze effect properly when player has invulnerability (movement still stopped, but can still look around)
- Skins re-granted on game start
- Some achievement-tracking hooks sometimes don't start tracking correctly
- Achievements for unlocking Sheikah runes
- Spin attack
- Shield Surfing
- Strafing animations
- Aim pitch, yaw animations
- Aerial sword attack
- Separate models for Bomb, Fire, Ice arrows
- Balancing
- BOTW effects instead of RoR2 placeholders (Cryonis, Stasis, Daruk's Protection, etc.)
- Footstep sounds
- Jumping sounds
- Spawn sounds and animation
- Custom Mipha logic rather than just adding Dio's Best Friend
1.2.2
- Fire arrow explosion radius 2 -> 4
- Bomb arrow explosion radius 8 -> 12
- Bomb explosion radius 8 -> 12
- Bomb damage 400% -> 550%
- Bomb Arrow Damage 400% -> 550%
- Urbosa Damage 400% -> 650%
- Sword damage 200% -> 300%
- Sword beam damage 100% -> 150%
- Added balance config option for all damage percentages
- Arrows now follow an arc and adhere to gravity rather than fire straight
- Arrows should no longer clip through enemies
- TriArrows now fired based on rotation rather than updating x value (should be more consistent)
- Fixed error with ragdollController caused by glider bone
- Added Logbook Lore
- Fixed some typos
- Magnesis now works for non-host players in multiplayer (Thank you orbeezeater22!)
1.2.1
- Bomb direction now based on distance from target (no longer random)
- Cryonis now deals 250% damage within the circle as well as on contact
- Shield now blocks damage based on direction of inflictor (projectile) instead of attackerBody (Thanks TheTimesweeper!)
- Magnesis max block time 3s -> 6s
- Can now block with shield while falling (still cancels on jump)
- Added wind takeoff sound to Revali's Gale
1.2.0
- Added a few more SOTV item displays (Still missing Tricorn ghost hat, Lunar Sun Head, maybe others?)
- Added Stasis Utility ability
- Added Magnesis Utility ability
- Added Cryonis Utility ability
- Bomb affects Link and pushes in random direction
- Animation masking (No more sliding - leg animations now independent of upper body)
1.1.1
- Reset the R2API dependencies (I'm too dumb to do it properly and I've been coding all day)
1.1.0
- Added most SOTV item displays.
- Fixed bug with Sawmerang not being consumed on pick-up caused by faulty item display
- Falcon Bow now shoots Fire Arrows
- Great Eagle Bow now shoots Ice Arrows
- Royal Guard Bow now shoots Bomb Arrows
- Bow Order changed (Royal, Eagle, Falcon) to (Falcon, Eagle, Royal)
- Link: Triple Threat now unlocks Royal Guard Bow instead of Falcon Bow
- Bomb and Bomb Arrows now fling enemies
- Urbosa's Fury now shocks enemies
- Added new Skin: Birthday Suit
- Added new Achievement: Speedrunner, which unlocks Birthday Suit skin
- Raised Revali's Gale height
- Master Sword damage: 500% -> 200%
- Sword Beam damage: 250% -> 100%
- Bomb damage: 1600% -> 400%
- Urbosa's Fury damage: 800% -> 400%
- Royal Guard Bow cooldown: 1s -> 4s
- Great Eagle Bow cooldown: 2s -> 5s
- Damage now properly represented in all tokens
1.0.2
- Fixed bug with Link: Triple Threat not properly triggering (Thanks to SkyBlueNinja for letting me know!)
- Revali's Gale is now unaffected by movement speed and should properly work in multiplayer (Thanks to SkyBlueNinja again!)
- New Sword projectile buff sprite (Still not perfect lol)
1.0.1
- Removed some leftover debugging code
1.0.0
- Initial release