Eathox / arma-rs

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arma-rs

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The best way to make Arma 3 Extensions.

Usage

[dependencies]
arma-rs = "1.10.4"

[lib]
name = "my_extension"
crate-type = ["cdylib"]

Hello World

use arma_rs::{arma, Extension};

#[arma]
fn init() -> Extension {
    Extension::build()
        .command("hello", hello)
        .command("welcome", welcome)
        .finish()
}

pub fn hello() -> &'static str {
    "Hello"
}

pub fn welcome(name: String) -> String {
    format!("Welcome {}", name)
}
"my_extension" callExtension ["hello", []]; // Returns ["Hello", 0, 0]
"my_extension" callExtension ["welcome", ["John"]]; // Returns ["Welcome John", 0, 0]

Command Groups

Commands can be grouped together, making your large projects much easier to manage.

use arma_rs::{arma, Extension, Group};

#[arma]
fn init() -> Extension {
    Extension::build()
        .group("hello",
            Group::new()
                .command("english", hello::english)
                .group("english",
                    Group::new()
                        .command("casual", hello::english_casual)
                )
                .command("french", hello::french),
        )
        .group("welcome",
            Group::new()
                .command("english", welcome::english)
                .command("french", welcome::french),
        )
        .finish()
}

mod hello {
    pub fn english() -> &'static str {
        "Hello"
    }
    pub fn english_casual() -> &'static str {
        "Hey"
    }
    pub fn french() -> &'static str {
        "Bonjour"
    }
}

mod welcome {
    pub fn english(name: String) -> String {
        format!("Welcome {}", name)
    }
    pub fn french(name: String) -> String {
        format!("Bienvenue {}", name)
    }
}

Commands groups are called by using the format group:command. You can nest groups as much as you want.

"my_extension" callExtension ["hello:english", []]; // Returns ["Hello", 0, 0]
"my_extension" callExtension ["hello:english:casual", []]; // Returns ["Hey", 0, 0]
"my_extension" callExtension ["hello:french", []]; // Returns ["Bonjour", 0, 0]

Callbacks

Extension callbacks can be invoked anywhere in the extension by adding a variable of type Context to the start of a handler.

use arma_rs::Context;

pub fn sleep(ctx: Context, duration: u64, id: String) {
    std::thread::spawn(move || {
        std::thread::sleep(std::time::Duration::from_secs(duration));
        ctx.callback_data("example_timer", "done", Some(id));
    });
}

pub fn group() -> arma_rs::Group {
    arma_rs::Group::new().command("sleep", sleep)
}

Call Context

Since Arma v2.11 additional context is provided each time the extension is called. This context can be accessed through the optional Context argument.

use arma_rs::Context;

pub fn call_context(ctx: Context) -> String {
    format!(
        "{:?},{:?},{:?},{:?}",
        ctx.caller(),
        ctx.source(),
        ctx.mission(),
        ctx.server()
    )
}

pub fn group() -> arma_rs::Group {
    arma_rs::Group::new().command("call_context", call_context)
}

Support for this context can be can be toggled using the call-context feature flag, which is enabled by default.

Persistent State

Both the extension and command groups allow for type based persistent state values with at most one instance per type. These state values can then be accessed through the optional Context argument.

Global State

Extension state is accessible from any command handler.

use arma_rs::{arma, Context, ContextState, Extension};

use std::sync::atomic::{AtomicU32, Ordering};

#[arma]
fn init() -> Extension {
    Extension::build()
        .command("counter_increment", increment)
        .state(AtomicU32::new(0))
        .finish()
}

pub fn increment(ctx: Context) -> Result<(), ()> {
    let Some(counter) = ctx.global().get::<AtomicU32>() else {
        return Err(());
    };
    counter.fetch_add(1, Ordering::SeqCst);
    Ok(())
}

Group State

Command group state is only accessible from command handlers within the same group.

use arma_rs::{Context, ContextState, Extension};

use std::sync::atomic::{AtomicU32, Ordering};

pub fn increment(ctx: Context) -> Result<(), ()> {
    let Some(counter) = ctx.group().get::<AtomicU32>() else {
        return Err(());
    };
    counter.fetch_add(1, Ordering::SeqCst);
    Ok(())
}

pub fn group() -> arma_rs::Group {
    arma_rs::Group::new()
        .command("increment", increment)
        .state(AtomicU32::new(0))
}

Custom Return Types

If you're bringing your existing Rust library with your own types, you can easily define how they are converted to Arma.

use arma_rs::{IntoArma, Value};

#[derive(Default)]
pub struct MemoryReport {
    total: u64,
    free: u64,
    avail: u64,
}

impl IntoArma for MemoryReport {
    fn to_arma(&self) -> Value {
        Value::Array(
            vec![self.total, self.free, self.avail]
                .into_iter()
                .map(|v| v.to_string().to_arma())
                .collect(),
        )
    }
}

Error Codes

By default arma-rs will only allow commands via RvExtensionArgs. Using callExtension with only a function name will return an empty string.

"my_extension" callExtension "hello:english" // returns ""
"my_extension" callExtension ["hello:english", []] // returns ["Hello", 0, 0]

This behvaiour can be changed by calling .allow_no_args() when building the extension. It is recommended not to use this, and to implement error handling instead.

Code Description
0 Success
1 Command not found
2x Invalid argument count, x is received count
3x Invalid argument type, x is argument position
4 Attempted to write a value larger than the buffer
9 Application error, from using a Result

Error Examples

use arma_rs::Context;

pub fn add(a: i32, b: i32) -> i32 {
    a + b
}

pub fn overflow(ctx: Context) -> String {
    "X".repeat(ctx.buffer_len() + 1)
}

pub fn should_error(error: bool) -> Result<String, String> {
  if error {
    Err(String::from("told to error"))
  } else {
    Ok(String::from("told to succeed"))
  }
}
"my_extension" callExtension ["add", [1, 2]]; // Returns ["3", 0, 0]
"my_extension" callExtension ["sub", [1, 2]]; // Returns ["", 1, 0]
"my_extension" callExtension ["add", [1, 2, 3]]; // Returns ["", 23, 0], didn't expect 3 elements
"my_extension" callExtension ["add", [1, "two"]]; // Returns ["", 31, 0], unable to parse the second argument
"my_extension" callExtension ["overflow", []]; // Returns ["", 4, 0], the return size was larger than the buffer
"my_extension" callExtension ["should_error", [true]]; // Returns ["told to error", 9, 0]
"my_extension" callExtension ["should_error", [false]]; // Returns ["told to succeed", 0, 0]

Testing

Tests can be created utilizing the extension.call() method.

mod tests {
    #[test]
    fn hello() {
        let extension = init().testing();
        let (output, _) = extension.call("hello:english", None);
        assert_eq!(output, "hello");
    }

    #[test]
    fn welcome() {
        let extension = init().testing();
        let (output, _) =
            extension.call("welcome:english", Some(vec!["John".to_string()]));
        assert_eq!(output, "Welcome John");
    }

    #[test]
    fn sleep_1sec() {
        let extension = Extension::build()
            .group("timer", super::group())
            .finish()
            .testing();
        let (_, code) = extension.call(
            "timer:sleep",
            Some(vec!["1".to_string(), "test".to_string()]),
        );
        assert_eq!(code, 0);
        let result = extension.callback_handler(
            |name, func, data| {
                assert_eq!(name, "timer:sleep");
                assert_eq!(func, "done");
                if let Some(Value::String(s)) = data {
                    Result::Ok(s)
                } else {
                    Result::Err("Data was not a string".to_string())
                }
            },
            Duration::from_secs(2),
        );
        assert_eq!(Result::Ok("test".to_string()), result);
    }
}

Unit Loadout Array

arma-rs includes a loadout module to assist with the handling of Arma's Unit Loadout Array.

use arma_rs::{FromArma, loadout::{Loadout, InventoryItem, Weapon, Magazine}};

let l = r#"[[],[],[],["U_Marshal",[]],[],[],"H_Cap_headphones","G_Aviator",[],["ItemMap","ItemGPS","","ItemCompass","ItemWatch",""]]"#;
let mut loadout = Loadout::from_arma(l.to_string()).unwrap();
loadout.set_secondary({
    let mut weapon = Weapon::new("launch_B_Titan_short_F".to_string());
    weapon.set_primary_magazine(Magazine::new("Titan_AT".to_string(), 1));
    weapon
});
loadout.set_primary({
    let mut weapon = Weapon::new("arifle_MXC_F".to_string());
    weapon.set_optic("optic_Holosight".to_string());
    weapon
});
let uniform = loadout.uniform_mut();
uniform.set_class("U_B_CombatUniform_mcam".to_string());
let uniform_items = uniform.items_mut().unwrap();
uniform_items.push(InventoryItem::new_item("FirstAidKit".to_string(), 3));
uniform_items.push(InventoryItem::new_magazine("30Rnd_65x39_caseless_mag".to_string(), 5, 30));

Common Rust Libraries

arma-rs supports some common Rust libraries. You can enable their support by adding their name to the features of arma-rs.

arma-rs = { version = "1.8.0", features = ["chrono"] }

Please create an issue first if you would like to add support for a new library.

chrono

crates.io

chrono - Convert to Arma

NaiveDateTime and DateTime<TimeZone> will be converted to Arma's date array. The timezone will always be converted to UTC.

chrono - Convert From Arma

Arma's date array can be converted to NaiveDateTime.

uuid

crates.io

uuid - Convert To Arma

Uuid will be converted to a string.

serde_json

crates.io

serde_json - Convert To Arma

Any variant of serde_json::Value will be converted to the appropriate Arma type.

Building for x86 (32 Bit)

rustup toolchain install stable-i686-pc-windows-msvc
cargo +stable-i686-pc-windows-msvc build

Contributing

Pull requests are welcome. For major changes, please open an issue first to discuss what you would like to change.

About

License:GNU General Public License v2.0


Languages

Language:Rust 100.0%