ELMERzark / ogre-next-deps

Packaged ogre-next dependencies' sources with a convenient CMake build system.

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OGRE-next DEPENDENCIES SOURCE PACKAGE

This package is provided as a quick route to compile the core dependencies of OGRE-next on most supported platforms. For a list of the included libraries and their versions, see versions.txt

CHECKOUT

This repo contains submodules. Therefore it needs to be cloned using the following command:

git clone --recurse-submodules --shallow-submodules https://github.com/OGRECave/ogre-next-deps

Checkout the Quick Start Scripts to see scripts that automatically clone this repo and build it (and also clone the main OGRE-next repo and build it).

COMPILATION

You need CMake (http://www.cmake.org). In a console, type:

cd /path/to/ogredeps
mkdir build
cd build
cmake ..
make
make install

If you are on a Windows system or prefer graphical interfaces, launch cmake-gui instead. Enter as the source code path the path where you extracted ogredeps (i.e. where this readme resides). Select any directory to build the binaries. Hit 'Configure', choose your compiler set and click Ok. Click 'Generate' twice. CMake will generate a set of project files for your IDE (e.g. Visual Studio or XCode) in the chosen build directory. Open them, compile the target 'BUILD_ALL'. Also build the target 'install'.

Note: Python 3.X is required to build the "shaderc" project. Download link: Python 3.X

USAGE

When compilation was successful and the install target was built, you should find a new directory 'ogredeps' in your build path. This contains the final include and lib files needed. Copy it to your Ogre source directory, rename it to Dependencies (or iOSDependencies or AndroidDependencies for those platforms) then rerun CMake for your Ogre build. It should pick up the dependencies automatically.

Check the manual for more information.

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Packaged ogre-next dependencies' sources with a convenient CMake build system.


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