Eric's repositories
IlluminationComparison
A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)
FovealRendering
A simple foveal rendering system using DirectX
Lighthouse_RayTracer
This is a glsl shader formatted for ray tracing. The particular image is a lighthouse on the ocean at night.
Simple_Fluid_Sim
a simple fluid simulation using the navier stokes and smooth particle hydrodynamics
basicRayTracer
ray tracer based upon Turner Witter's 1980 paper
ChristmasPong
A Pong game with the style of Christmas. Ray traced
Cloth-Simulation
Simple Cloth Simulation
copyrightTagger
POS tagger for copyright notice extraction
Gamma-Jamma
Game jam game
introOpenGLSeminar
A simple step by step openGLSeminar for CSH
license-extract
Open Source License and Notice Extraction Toolchain
Monkey-Tester
A java bot that will randomly click on the screen. Very simplistic, a proof of concept idea I had
Prim-s_Maze_Generation
An OpenGL maze generation program using prim's algorithm
QR_Factorization
A python implementation for QR factorization
RayTracingSeminar
CSH raytracing seminar
SentenceParser
this is a sentence parsing program in python, requires the brown corpus
Simple-Tile-Shader
Simple compact tile shader. Just flips between black and white
Simple_Shaders
A set of simple glsl shaders
SimpleRayTracer
A simple ray tracing engine
stairwell_OpenGL
A rendered stairwell in openGL. This shows a good implementation and structure for objects in a scene and shader objects. Written in C.