Adam Marecaldi's starred repositories
SuperMarioBros-C
An attempt to translate the original Super Mario Bros. for the NES to readable C/C++
Sonic-Mania-Decompilation
A complete decompilation of Sonic Mania (2017)
sotn-decomp
Decompilation of Castlevania: Symphony of the Night (PSX+Saturn)
Severed-Chains
Legend of Dragoon decompiled, reverse engineered, and ported to Java
OpenBiohazard2
Open source re-implementation of the original Resident Evil 2 / Biohazard 2
cdcEngineDXHR
Decompilation of Deus Ex: Human Revolution
OdysseyDecomp
Decompilation of Super Mario Odyssey for all versions.
yoshisisland-disassembly
Full disassembly of Yoshi's Island (SNES) version U 1.0
PiccuEngine
Descent 3: Piccu Engine, a version of the game Descent 3 focused on quality-of-life improvements.
AbyssEngine
Abyss Engine clean-room reimplementation of Diablo 2, written in C. The goal is to recreate the original game engine, but on a portable platform that can also easily be modded and extended.
spm-decomp
WIP 1:1 decompilation of Super Paper Mario
supermarioland
Super Mario Land disassembly
Mikompilation
Reimplementation project for the Fatal Frame 2 : Crimson Butterfly (Project Zero 2/零~紅い蝶) game engine
kirbydreamland
disassembly of Kirby's Dream Land
medievil-decomp
Decompilation of MediEvil 1
z2disassembly
Disassembly of Zelda II: The Adventure of Link for NES.
reverse-engineering-darkstone
Simple tools to reverse engineer file formats of the Darkstone game.