Emerson Jiang's repositories

atomic_queue

C++ lockless queue.

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BasicBindlessRendering

A very basic bindless rendering setup with DirectX 12 & SM 6.6

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ccia_code_samples

Code samples for C++ Concurrency in Action

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pbrt-v4

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

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D3D12MemoryAllocator

Easy to integrate memory allocation library for Direct3D 12

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FidelityFX-FSR2

FidelityFX Super Resolution 2

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fmt

A modern formatting library

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games106

现代图形绘制流水线原理与实践,作业框架。

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GAMES_101_202_Homework

GAMES101、GAMES202作业全解

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glm

OpenGL Mathematics (GLM)

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godot

Godot Engine – Multi-platform 2D and 3D game engine

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googletest

GoogleTest - Google Testing and Mocking Framework

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HotPatcher

Unreal Engine hot update manage and package plugin.

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LearningUnrealEngine-1

A bunch of notes and code snippets that I write while figuring out how to use the Unreal Engine.

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LearnUE5

Unreal Engine 5 Render Pipeline Code Snippet

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METIS

METIS - Serial Graph Partitioning and Fill-reducing Matrix Ordering

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mimalloc

mimalloc is a compact general purpose allocator with excellent performance.

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nori

Nori: an educational ray tracer

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openmoonray

MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer.

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r4cppp

Rust for C++ programmers

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RenderPipelineShaders

Render Pipeline Shaders SDK

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scoop-completion

scoop tab completion, work with powershell

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ShaderMake

Shader Compilation Tool

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SoftGLRender

Tiny C++ Software Renderer / Rasterizer

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sumatrapdf

SumatraPDF reader

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UEViewer

Viewer and exporter for Unreal Engine 1-4 assets (UE Viewer).

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UnityCsReference

Unity C# reference source code.

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