Emerson Jiang's repositories
atomic_queue
C++ lockless queue.
BasicBindlessRendering
A very basic bindless rendering setup with DirectX 12 & SM 6.6
ccia_code_samples
Code samples for C++ Concurrency in Action
pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
D3D12MemoryAllocator
Easy to integrate memory allocation library for Direct3D 12
FidelityFX-FSR2
FidelityFX Super Resolution 2
fmt
A modern formatting library
games106
现代图形绘制流水线原理与实践,作业框架。
GAMES_101_202_Homework
GAMES101、GAMES202作业全解
glm
OpenGL Mathematics (GLM)
godot
Godot Engine – Multi-platform 2D and 3D game engine
googletest
GoogleTest - Google Testing and Mocking Framework
HotPatcher
Unreal Engine hot update manage and package plugin.
LearningUnrealEngine-1
A bunch of notes and code snippets that I write while figuring out how to use the Unreal Engine.
LearnUE5
Unreal Engine 5 Render Pipeline Code Snippet
METIS
METIS - Serial Graph Partitioning and Fill-reducing Matrix Ordering
mimalloc
mimalloc is a compact general purpose allocator with excellent performance.
nori
Nori: an educational ray tracer
openmoonray
MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer.
r4cppp
Rust for C++ programmers
RenderPipelineShaders
Render Pipeline Shaders SDK
scoop-completion
scoop tab completion, work with powershell
ShaderMake
Shader Compilation Tool
SoftGLRender
Tiny C++ Software Renderer / Rasterizer
sumatrapdf
SumatraPDF reader
UEViewer
Viewer and exporter for Unreal Engine 1-4 assets (UE Viewer).
UnityCsReference
Unity C# reference source code.