DrummerHead / spelunky-roi

Calculate if spending X resources for Y treasure is recommendable in Spelunky HD

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Spelunky ROI

Have you ever wondered if spending one bomb and one rope to blast through a closed hallway to get to that sweet treasure is economically viable? No? Congratulations, you are not a psycho.

For all of you who have, this project aims to solve this issue.

Running locally

TODO: Proper content

Usage flow

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Rendering documentation

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Calculate if spending X resources for Y treasure is recommendable in Spelunky HD

License:MIT License


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