Swift Core Motion Game Challenge
A very small game where a user should control a ball on the screen with motion sensors (accelerometer, gyroscope, etc).
Like there is a ball on the screen and the point where it should go.
The speed should be proportional to the degree the device is turned.
Extra:
- Code documentation
- Code validation - (Unit) test cases
Minimum requirements:
- One level
- Supports iPad and iPhone
- Landscape mode (prevent rotation)
- Game restart
Frameworks:
- SpriteKit
- Core Motion
To do:
- New levels / increasing dificulty (array, txt, json)
- Automatic level generator
- Score board
- Bonus collection