Igor Suntsev (Dragosha)

Dragosha

Geek Repo

Location:Perm, Russia

Home Page:http://dragosha.com

Twitter:@dragosha

Github PK Tool:Github PK Tool

Igor Suntsev's repositories

slasher-prototype

Defold. Lua. Game prototype. 2.5D perspective view. Levels loader, a hero controller, simple monsters logic.

Language:LuaLicense:MITStargazers:130Issues:8Issues:1

defold-light-and-shadows

Pack of shaders to make light and shadows in Defold.

Language:LuaLicense:MITStargazers:61Issues:1Issues:3

defold-things

Defold examples.

Language:LuaLicense:MITStargazers:43Issues:4Issues:0

cards-fx-kit

A small kit of scripts and shaders for card games made with Defold.

Language:LuaLicense:MITStargazers:17Issues:1Issues:0

defold-sprite-repeat

Texture repeat (tiling) shader. For Sprites and GUI box nodes.

Language:LuaLicense:MITStargazers:17Issues:1Issues:0

LuaExtended

An improved ST3 Lua syntax definition + Defold Engine API.

License:MITStargazers:11Issues:2Issues:0
Language:Objective-C++License:MITStargazers:7Issues:4Issues:1

defold-kinematic-walker

Kinematic character controller extension for Defold

Language:LuaLicense:MITStargazers:6Issues:0Issues:0

defold-astar

Path finder and A* solver (astar or a-star) native extension for Defold Engine build on MicroPather.

Language:C++Stargazers:5Issues:0Issues:0

defoldgamecenter

Defold Game Center native extension

Language:C++License:Apache-2.0Stargazers:4Issues:3Issues:0

Flxpunk

Integration a Flixel movement stuff into FlashPunk

Language:ActionScriptStargazers:4Issues:2Issues:0

defold-dissolve-fx2

An example of implementing the dissolve effect for sprites for the Defold game engine.

Language:LuaLicense:CC0-1.0Stargazers:2Issues:0Issues:0

DefPlayFab

Defold meets Playfab and FB

Language:LuaLicense:MITStargazers:1Issues:2Issues:0

as3mul

AS3 Multiuser Library

Language:JavaScriptLicense:MITStargazers:0Issues:2Issues:0
Language:JavaScriptStargazers:0Issues:4Issues:0

FlashPunk

A free ActionScript 3 library designed for developing 2D Flash games. It provides you with a fast, clean framework to prototype and develop your games in. This means that most of the dirty work (timestep, animation, input, and collision to name a few) is already coded for you and ready to go, giving you more time and energy to concentrate on the design and testing of your game.

Language:ActionScriptLicense:MITStargazers:0Issues:2Issues:0

GPGServices

Google Play Services native extension for Defold

Language:C++Stargazers:0Issues:2Issues:0
Language:LuaStargazers:0Issues:1Issues:0