DrYaling / PCGForUnity

Procedure content generation

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PCGForUnity

Procedure Content Generation For Unity

included module:

1.network:udp network with kcp

2.procedure terrain(not finished yet,still exist many problems)

the more to be added:

1.procedure by rules and conditions

2.procedure generate road ,bridge and some else path

3.procedure generate buildings(house) and dungeons(or holes)

4.animation and model generation(will consider if need to add these)

test:

four terrains,automaticly generat ,just need to do some optimization(triangle too sharp).

mesh combine picture

follow the license of 996icu

LICENSE

a href="https://996.icu">996.icu

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Procedure content generation

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Language:C++ 98.3%Language:C 1.1%Language:C# 0.5%Language:ShaderLab 0.1%Language:Shell 0.1%Language:Batchfile 0.0%