DrWallie / SpriteGlow

A sprite glow effect for Unity game engine

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SpriteGlow.unitypackage

Description

The glow effect is achieved using sprite outline in HDR colors (applied via shader) and bloom post-processing.

Glow Intensity Glow Color

For the bloom effect KinoBloom is used. You can replace it with similar 3rd-party solutions.

Master branch aims to be on par with the latest Unity version. See releases for previous versions support.

Character sprite by Mikhail Pigichka.

FAQ

Why the glow doesn't appear?

Make sure:

  • HDR is enabled for target platform and tier (Edit > Project Settings > Graphics):

  • Camera 'Allow HDR' is enabled:

  • You've set 'Glow Brightness' high enough:

Why the glow appears on the whole image?

Make sure 'Threshold' value of the bloom image effect is set high enough. It's usually 1 to 1.5, depending on the bloom solution.

Why I get a NullReferenceException in build?

Most likely the outline shader is not included to the build (it happens when none of the included assets reference SpriteGlow component directly). You can force-include the shader by assigning it to the "Always Included Shaders" in Edit -> Project Settings -> Graphics.

It's still not working

Please check the active issues.

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A sprite glow effect for Unity game engine

License:MIT License


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Language:C# 64.6%Language:ShaderLab 23.9%Language:HLSL 11.6%