Rust Life Project
I am interested on intelligence, life simulations and psycology/ Behaviour. I chose to ditch Python and learn Rust due to rust being more strict, fast and in depth than python. I am reading the Rust book, but I burn for implementing something, typing, seeing something in the screen.
Learning Rust by doing
Let's see how far I get with this one....
About this project
I want to create some "alive agents" into an envioronment, to create a life simulation.
in a 2D plane, there will be vegetation, represented by a growing cellular automata branching structure. then there will be creatures that eats this vegetation, they will move smoothly. the creatures will move by a reinforcement learning algorythm, so its behaviour will be emergent more than hard coded.
Challenge 1: Bevy and Rurel
I'll try to implement rurel example and create a window with a moving blue circle, representing a creature and a green scuare shape, representing a plant:
- Sync the project to github and then set it up so you can work on your laptop as well
- Rurel example run
- Bevy window - black BG 666x666 px
- bevy circle - randomly spawn
- bevy scuare - randomly spawn
- bevy blue movement Bithug666!