莫笑 (Dont-laugh)

Dont-laugh

Geek Repo

Location:Shanghai

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莫笑's repositories

GraceReflect

This is a C# library which uses Emit to accelerate reflection, implemented at Unity platform.

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MultiFilePanel

Multi select file panel in Unity

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AsepriteImporter

Adapted from the official aseprite importer package. Support importing images and animations using the original canvas size.

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CppThings

Those C++ things accumulated over the course of my career in game development.

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CSharpThings

Those C# things accumulated over the course of my career in game development.

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DLSoftRender

Completely implemented from scratch using C++ 14

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dont-laugh.github.io

Repository for personal blog in game development.

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Newtonsoft.Json

Modified from the official Newtonsoft.Json. Supporting restoration of comments when serialize to json file.

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OmegaEngine

A game engine developed by mix of C++ and C#. C++ for engine core, C# for editor.

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Parrot

Personal game engine for study.

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RenderThings

Those Real-Time Render things accumulated over the course of my career in game development.

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SDL-Game

A C++ game built from scratch with SDL2.

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UnityThings

Those Unity things accumulated over the course of my career in game development.

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UnrealThings

Those Unreal things accumulated over the course of my career in game development.

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