DongerGroup's repositories

ET

Unity3D Client And C# Server Framework

License:MITStargazers:0Issues:0Issues:0

tabtoy

高性能表格数据导出器

License:MITStargazers:0Issues:0Issues:0

stockpredictionai

In this noteboook I will create a complete process for predicting stock price movements. Follow along and we will achieve some pretty good results. For that purpose we will use a Generative Adversarial Network (GAN) with LSTM, a type of Recurrent Neural Network, as generator, and a Convolutional Neural Network, CNN, as a discriminator. We use LSTM for the obvious reason that we are trying to predict time series data. Why we use GAN and specifically CNN as a discriminator? That is a good question: there are special sections on that later.

Stargazers:0Issues:0Issues:0

Stock-Prediction-Models

Gathers machine learning and deep learning models for Stock forecasting including trading bots and simulations

License:Apache-2.0Stargazers:0Issues:0Issues:0

Unity3DTraining

Unity的练习项目

Stargazers:0Issues:0Issues:0

speed-github

一键解决github在国内网页加载和下载速度慢的问题

License:GPL-3.0Stargazers:0Issues:0Issues:0

Specs

The CocoaPods Master Repo

Stargazers:0Issues:0Issues:0

unity-ads-ios

Unity Ads SDK 3.0 for iOS

License:Apache-2.0Stargazers:0Issues:0Issues:0

RunTimeTerrainEditor

运行时地形编辑器

Language:C#Stargazers:0Issues:0Issues:0
Language:C#License:MITStargazers:0Issues:0Issues:0
Language:C#Stargazers:0Issues:0Issues:0

litemall

又一个小商城。litemall = Spring Boot后端 + Vue管理员前端 + 微信小程序用户前端

Language:JavaLicense:MITStargazers:0Issues:0Issues:0

UniGLTF

glTF 2.0 importer and exporter for Unity 5.6 or later

License:MITStargazers:0Issues:0Issues:0

xingo

高性能golang网络库,游戏开发脚手架

License:Apache-2.0Stargazers:0Issues:0Issues:0
Language:C#Stargazers:0Issues:0Issues:0

LandlordsCore

ET斗地主Demo,ET开源链接:https://github.com/egametang/ET

Language:C#License:MITStargazers:0Issues:0Issues:0

unity-movement-ai

A Unity library for common movement AI

Language:C#License:MITStargazers:0Issues:0Issues:0

ETClient

C#游戏框架Egametang的纯客户端,无热更新模块的独立版本

Language:C#Stargazers:0Issues:0Issues:0

FrameSync

帧同步demo(unity)

Language:C#Stargazers:0Issues:0Issues:0

Render-Crowd-Of-Animated-Characters

利用GPU实现大规模动画角色的渲染。 anim map for vertex shader to modify the vertex position of the mesh at runtime. use gpu instancing to reduce draw call.

Language:C#License:MITStargazers:0Issues:0Issues:0

FrameSyncNetwork

Network system based on Frame Synchronization

Language:C#Stargazers:0Issues:0Issues:0