DocDonkeys / Crazy-Taxi

3D Physics Game Based on Crazy Taxi

Home Page:https://goo.gl/tj5i54

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Crazy Taxi by Doc Donkeys

This is a university project made by CITM (Centre de la Imatge i la Tecnologia Multimedia) students of the TTC (Talent Tech Center) in Barcelona, in which we make a physics-based Crazy Taxi tribute in C & C++. We primarly used the Bullet and SDL libraries.

Crazy Taxi (our version) is a physics-based racing game where you have to transport passangers to randomly located points in a randomly generated city full of obstacles.

Feel free to visit our Webpage

Installation

No previous installations is required to play the game, just download and execute the .exe file Crazy Taxi from releases.

Usage

General Controls

  • ESC: Exit Game
  • R: Restart Game

Player Controls

  • Move: Up/Down/Left/Right
  • Handbrake: Spacebar
  • E: Flip vehicle

Debug Controls

  • F1 3D debug (rigidbodies, sensors, elements axis etc.)
  • F2 Toggle In-Game camera with Free View Camera (to look freely around the map)
  • F3 Add 30 seconds to the time left.

Free View Camera controls

  • W A S D To move around in x-z plane

  • F To move upwards in the Y axis

  • C To move downwards in the Y axis

  • SHIFT to move faster

  • Right click to look around

Contributing

  1. Fork it!
  2. Create your feature branch: git checkout -b my-newfeature
  3. Commit your changes: git commit -am 'Add some feature'
  4. Push to the branch: git push origin my-new-feature
  5. Submit a pull request and we might look into it. :D

The Team: Doc Donkeys

Team Photo Dídac and Carles from Doc Donkeys

Disclosure

We do not own any of the audio used for the game. Authors credited below.

License & Copyright

© Doc Donkeys

Licensed under the MIT License

About

3D Physics Game Based on Crazy Taxi

https://goo.gl/tj5i54

License:MIT License


Languages

Language:C 50.2%Language:C++ 49.5%Language:Objective-C 0.3%